Burnout 2: Point of Impact: Difference between revisions
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{{infobox | {{infobox | ||
|image = Bo2ntsc.jpg | |image = Bo2ntsc.jpg | ||
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<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = | |serialsPAL = SLES-51044 | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = October 11, 2002 | |releasedatePAL = October 11, 2002 | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = | |serialsNTSCJ = SLPS-25351 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = April 1, 2004 | |releasedateNTSCJ = April 1, 2004 |
Revision as of 23:16, 20 February 2015
Developer(s): Criterion Games
Genre: Racing
Wikipedia: Link
Game review links: Gamerankings
Game review score: 88/100
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Windows |
|
1.1.0 r5852 | GSDX |
|
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Works fine at a good speed. Setting VU rounding to "Negative" fixes the overbright on the "student driver" plates etc. | |
NTSC-U | Windows |
|
24 02 2013 1.1.0 r5576 | GSdx 5570 SSE41 [23 02 2013] |
|
Runs at full speed. | |
NTSC-U | ? |
|
r5277 | GSDX r5321 0.1.16 |
|
Runs smoothly with minor bugs that don't affect gameplay. | Kirbyguy22 |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | OpenSuse Tumbleweed x64 |
|
1.2.2+git20150119.0812-1.1 | GSdx-OGL |
|
Game runs full speed but audio skips/jumps a lot. There's a minor font rendering issue when using hardware rendering, switch to software to solve it. Tested using opensource drivers, kernel 3.18.3-1-desktop and mesa 10.4.2 | Joder666 |
The gallery
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Burnout 2: Point of Impact (SLES 51044)