Burnout

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Burnout

Game general and emulation properties:
ESRB rating: E (Mild Violence)
Widescreen supported natively
Supports up to two local players
Languages supported:
English: SLES-50445 & SLUS-20307 & SLUS-28006
German: SLES-50445
French: SLES-50445
Spanish: SLES-50445
Italian: SLES-50445
Region NTSC-U:
Serial numbers: SLUS-20307
SLUS-28006 (Trade Demo)
Release date: November 1, 2001
CRCs: 4783F7ED
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-50445
SLES-50445-P
SLED-50617 (Demo)
Release date: November 16, 2001
February 7, 2003 (Platinum) February 7, 2003 (Platinum)
CRCs: 3F721CAD
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Criterion Games
Publisher(s): Acclaim
Genre: Racing
Wikipedia: Link
Game review links: GameRankings80/100, Metacritic79/100
Game description: Burnout brings high-energy, arcade-style street racing to your gaming console. Drive more than 300 realistic vehicles, and then crash them in spectacular, slow-motion fashion. Burnout monitors your driver's heart rate: You're rewarded for near-misses and the more risks you take. Cruise the United States and Europe on 14 awesome, traffic-filled courses, through cities and into the countryside. Instant replays allow you to relive your handiwork from multiple angles, in all of its cringe-inducing, metal-bashing glory.
The main gameplay mode in Burnout is the Championship mode, which is a selection of events with three or four races in each. Here the player competes against three other cars on various courses. Each event gets harder and requires the player to use faster cars to reach first place. After completing each event, a Face Off challenge is unlocked which in turn unlocks a new car if won. Other modes include single race, time attack, and 2-Player. Single race is a mode where the player races against three opponents. In time attack, the player must finish a lap in a certain amount of time.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5576) GSdx SSE41 (5570, 23-02-2013)
  • SPU2-X 2.0.0 (24-02-2013)
  • LilyPad 0.11.0 (13-01-2013)
Runs near full speed.
NTSC-U Windows
  • Intel Core i7 @ 3.80 GHz
  • NVIDIA GeForce GTX 570 @ 1368 MB
1.1.0 (r5852)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • INTC Spin: ✓
    • Wait Loop: ✓
    • mVU Flag: ✓
    • MTVU: ✓

</spoiler>

GSdx
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), Still Playable. Works fine at a good speed.
NTSC-U Windows 7 SP1 x64
  • Intel Core i5-2500
  • AMD Radeon HD 6850
1.3.0 (git 728) GSdx SSE4 0.1.16
  • SPU-X 2.0.0
  • LilyPad 0.11.0
Game works great. There's minor issue with some fonts not rendering correctly in Direct3D11 Hardware, switch to software renderer to solve it. Joder666


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Opensuse Tumbleweed
  • Intel Core i5-2500
  • AMD Radeon HD 6850
GIT 1.2.2 (2014-12-02 2210-1.1) GSdx 0.1.26
  • SPU-X 2.0.0
  • OnePAD 0-Dev 0.1.1.0
I tested with package from Packman repository, on kernel 3.17.4-1-desktop, Mesa 10.3.3.99-1. It runs ok, but sometimes audio gets out of sync. Joder666


Known Issues

Attract demos won't play

  • Status: Active
  • Type: Minor
  • Description: The attract demos that play when idling on the start screen will instantly fail to play.
  • Workaround: There's no known workaround.


The gallery

Public compatibility forum links