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{{infobox
{{infobox
|image            = Bully.jpg
|image            = Bully.jpg
|caption          = Bully
|caption          = NTSC-U сover art
|developer        = [[Rockstar Games|Rockstar Vancouver]]
|developer        = [[Rockstar Games|Rockstar Vancouver]]
|publisher        = [[Rockstar Games]] (US, EU, AU, JP), [[Bethesda Softworks]] (JP), [[Sony|SCEA]] (US)
|publisher        = [[Rockstar Games]] (US, EU, AU, JP), [[Bethesda Softworks]] (JP), [[Sony|SCEA]] (US)
|genre            = Action, Adventure
|genre            = Action, Adventure
|wikipedia        = [http://en.wikipedia.org/wiki/Bully_%28video_game%29 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Bully_%28video_game%29 Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/928128-bully Link]
|reviewlinks      = {{ReviewLink|[http://ps2.ign.com/objects/746/746536.html IGN]|8.9/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/bully Metacritic]|87/100}}
|gameinfo          = Rockstar Games brings their unique storytelling to the perils of the schoolyard in Bully. As a troubled schoolchild at Bullworth Academy, you can to stand up to bullies, deal with malicious teachers, play pranks on other schoolchildren, and try to get the girl in this story-driven action game. Bully adds humorous tongue-in-cheek storylines and situations to the schoolyard hi-jinks.
|gameinfo          = Rockstar Games brings their unique storytelling to the perils of the schoolyard in Bully. As a troubled schoolchild at Bullworth Academy, you can to stand up to bullies, deal with malicious teachers, play pranks on other schoolchildren, and try to get the girl in this story-driven action game. Bully adds humorous tongue-in-cheek storylines and situations to the schoolyard hi-jinks.
<!-- General props -->
|widescreen        = 1
|widescreen        = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/928128-bully Link]
|widescreenpatch  = 1
|reviewlinks      = {{ReviewLink|[http://ps2.ign.com/objects/746/746536.html IGN]|8.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/bully Metacritic]|87/100}}
|japan_rating      = D
|japan_rating      = D
|au_rating        = M
|au_rating        = M
|eu_rating        = 16+
|eu_rating        = 16+
|na_rating        = T
|na_rating_text    = Crude Humor, Language, Sexual Themes, Use of Alcohol and Tobacco, Violence
|na_rating_text    = Crude Humor, Language, Sexual Themes, Use of Alcohol and Tobacco, Violence
|na_rating        = T
|cpu-intensive    = 1
|sw-rendering-only = 1
<!-- Language props -->
|italian          = SLES-53561
|italian          = SLES-53561
|spanish          = SLES-53561
|spanish          = SLES-53561
|french            = SLES-53561
|french            = SLES-53561
|german            = SLES-53561
|german            = SLES-53561
|english          = SLUS-21269 & SLES-53561
|english          = SLUS-21269 & SLES-53561 & SLUS-21269P & SLUS-21269GH & NPUD-21269
|japanese          = SLPS-25879 & SLPS-25950 & NPJD-00051
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21269<br />SLUS-21269P <small>(Collector's Edition)</small><br />SLUS-21269GH <small>(Greatest Hits)</small>
|serialsNTSCU      = SLUS-21269<br />SLUS-21269P <small>(Collector's Edition)</small><br />SLUS-21269GH <small>(Greatest Hits)</small><br />NPUD-21269 <small>(PS2 Classics)</small>
|CRCsNTSCU        = 28703748
|CRCsNTSCU        = 28703748
|releasedateNTSCU  = October 17, 2006<br />2007 <small>(Greatest Hits)</small><br />December 18, 2012
|releasedateNTSCU  = October 17, 2006<br />2007 <small>(Greatest Hits)</small><br />December 18, 2012 <small>(PS2 Classics)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
Line 30: Line 36:
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-53561<br />NPED-00233<br />SLES-53561/P
|serialsPAL        = SLES-53561<br />NPED-00233 <small>(PS2 Classics)</small><br />SLES-53561/P
|CRCsPAL          = C78A495D
|CRCsPAL          = C78A495D
|releasedatePAL    = October 25, 2006<br />October 27, 2006<br />2007 <small>(Platinum)</small><br />December 19, 2012
|releasedatePAL    = October 25, 2006<br />October 27, 2006 <small>(Australia)</small><br />2007 <small>(Platinum)</small><br />December 19, 2012 <small>(PS2 Classics)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25879<br />SLPS-25950 <small>(Best of Bethesda)</small><br />NPJD-00051
|serialsNTSCJ      = SLPS-25879<br />SLPS-25950 <small>(Best of Bethesda)</small><br />NPJD-00051 <small>(PS2 Classics)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = July 24, 2008<br />September 17, 2009 <small>(Best of Bethesda)</small><br />March 19, 2014
|releasedateNTSCJ  = July 24, 2008<br />September 17, 2009 <small>(Best of Bethesda)</small><br />March 19, 2014 <small>(PS2 Classics)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
Line 52: Line 58:
|Region=PAL
|Region=PAL
|OS=?
|OS=?
|CPU=3.4Ghz Intel Core 2 or higher / 3.8Ghz AMD Phenom II or higher
|CPU=Intel Core2 Duo @ 3.40+ GHz / AMD Phenom II @ 3.80+ GHz
|GPU=
|GPU=
|Revision=0.9.9 r4875
|Revision=0.9.9 (r4875)
<!--
* '''Speedhacks:'''
** MTVU: ✓
-->
|Graphics=GSdx 0.1.16
|Graphics=GSdx 0.1.16
|Sound=SPU2-X 2.0
|Sound=
|Comments=HACKS: Hacks: MTVU is enabled., Performance is very inconsistent on 0.9.7+ even using speedhacks, but with revision r4865+ the MTVU speedhack provides a ~100% increase in speed. Without MTVU enabled, a 3.8Ghz Quad CPU drops to 40 FPS when looking at the school or running about in town. With MTVU enabled, the game runs at about 90 FPS in these same areas.
* SPU2-X 2.0.0
* ?
|Comments=Performance is very inconsistent on 0.9.7+ even using speedhacks, but with revision r4865+ the MTVU speedhack provides a ~100% increase in speed. Without MTVU enabled, a 3.8Ghz Quad CPU drops to 40 FPS when looking at the school or running about in town. With MTVU enabled, the game runs at about 90 FPS in these same areas.
|Tester=Squall leonhart
|Tester=Squall leonhart
}}
}}
Line 65: Line 77:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=1.1.0 r5452
|Revision=1.1.0 (r5452)
|Graphics=GSdx 5442 SSE41 [29 10 2012]
|Graphics=GSdx SSE4 (r5442)
|Sound=
|Sound=
*SPU2-X 2.0.0 [21 11 2012]
* SPU2-X 2.0.0
*LilyPad 0.11.0 [09 10 2012]
* LilyPad 0.11.0
|Comments=Runs at a decent speed.
|Comments=Runs at a decent speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
Line 79: Line 91:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core 2 Duo E6750 @ 2.66 Ghz
|CPU=Intel Core2 Duo E6750 @ 2.66 GHz
|GPU=Nvidia GTX 260 896MB
|GPU=NVIDIA GeForce GTX 260 @ 896 MB
|Revision=1.1.0 r5754
|Revision=1.1.0 (r5754)
|Graphics=GSdx r5752 SSSE3
|Graphics=GSdx SSSE3 (r5752)
|Sound=
|Sound=
*SPU2-X 2.0.0 r5733
*SPU2-X 2.0.0 (r5733)
*LilyPad 0.11.0 r5403
*LilyPad 0.11.0 (r5403)
|Comments=Game still works fine., Fonts are messed up in Gsdx HW mode.
|Comments=Game still works fine. Fonts are messed up in GSdx HW mode.
|Tester={{ForumUser|prafull}}
|Tester={{ForumUser|prafull}}
}}
}}
Line 94: Line 106:
|OS=Windows 7 64-Bit
|OS=Windows 7 64-Bit
|CPU=Intel i7 @ 3.4Ghz
|CPU=Intel i7 @ 3.4Ghz
|GPU=Sapphire R9 290X 4GB
|GPU=Sapphire Radeon R9 290X @ 4 GB
|Revision=1.2.1 r5875
|Revision=1.2.1 (r5875)
|Graphics=GSdx 10 (Hardware) 0.1.16 r5875  
|Graphics=GSdx 0.1.16 (r5875)
<!--
* Renderer: Direct3D10 (Hardware)
-->
|Sound=
|Sound=
*SPU2-X r5875
* SPU2-X (r5875)
*Lillypad 0.11.0 r5875
* LilyPad 0.11.0 (r5875)
|Comments= Game runs well at 5X native resolution, no audio or major visual glitches are present. The only problem is with the text in game is not completely filled in, but it is still readable. Bios v 2.0 was used.
|Comments= Game runs well at 5x native resolution, no audio or major visual glitches are present. The only problem is with the text in game is not completely filled in, but it is still readable. Bios v 2.0 was used.
|Tester=Zrooney
|Tester=Zrooney
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64
|CPU=Intel Core i5-2310
|GPU=NVIDIA GeForce GTX 1060 @ 6 GB
|Revision=v1.5.0 (dev-2285 gc23241c5f)
|Graphics=GSdx 1.1.0 SSE2
|Sound=
* SPU2-X
* LilyPad 0.11.0 SCP (r5875)
|Comments=USA v1.60(07/02/2002), The game runs flawlessly both in Hardware and Software mode, some minor slowdowns while in Software Mode, but it could be my CPU's fault
great performance for an open world game.
|Tester=Falco1211
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro x64 ver.1903
|CPU=Intel Core i5-6200U CPU @ 2.30 GHz
|GPU=NVIDIA GeForce 930MX 2GB DDR3
|Revision=1.4.0
<!--
* Speedhacks:
** Preset: 2-Safe(faster)
-->
|Graphics=GSdx 1.0.0 SSE41
<!--
* Renderer: Direct3D11 (Hardware)
** Internal Resolution: 2x Native
-->
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.1
|Comments=The game runs unstable at around 80% speed and 40-50 FPS.
|Tester=Nova Senpai
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 64-Bit x64
|CPU=Intel Core i7-4970K @ 4.00 GHz
|GPU=NVIDIA GeForce GTX 1080 @ 8072 MB
|Revision=1.7.4993
|Graphics=AVX2
<!--
* Renderer: Vulkan (Hardware)
* Internal Resolution: 8x Native
* Mipmapping: Automatic (Default)
* Texture Filtering: Bilinear (PS2)
* Trilinear Filtering: Automatic (Default)
* Blending Precision: Basic (Recommended)
* Manual Hardware Fixes: ✓
* Upscaling Fixes:
** Round Sprite: Full
-->
|Sound=Integrated
|Comments=Game runs smoothly, no FPS drops or audio cutouts, but when i'm outside i see a very noticeable ghosting effect, no big news, was always happening, but it's annoying, and the reason i enabled manual hardware fixes was simply to turn off wild arms offset, that is an automatic hw hack for Bully, but it has the side effect of making the radar jittery and makes some text buggy. If you want the peak Bully experience, switch to software mode
|Tester=RandomDude
}}
}}
{{TestingFooter}}
{{TestingFooter}}
<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Archlinux
|CPU=?
|CPU=Intel i3-7100
|GPU=?
|GPU=Intel HD 630
|Revision=?
|Revision=1.7.3519
|Graphics=?
|Graphics=Vulkan
|Sound=?
|Sound=Default
|Comments=?
|Comments=Runs at 100% most of the time at native res 1x. Sometimes goes down to 95%.
|Tester=?
|Tester=Quellen
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


==Trivia==
== Trivia ==
* Original names: '''Bully (ブリー)''' (SLPS-25879), '''Best of Bethesda: Bully''' (SLPS-25950)
* Original names: '''ブリー''' (SLPS-25879) & (SLPS-25950)
* Also known as '''Canis Canem Edit''' (EU, AU)
* Also known as '''Canis Canem Edit''' (EU, AU)
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.




<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Misaligned depth blur effect
|IsFixed=0
|IssueLevel=1
|Description=The game's depth blur effect isn't emulated precisely in Hardware rendering and causes blue shift on the last couple columns of pixels on the right edge of the screen, and stretches too far off of distant models when upscaling, introducing considerable ghosting. This ghosting effect is much worse and much more noticeable in "OpenGL" and "Vulkan" Hardware renderers (Questionable) and Half Pixel Offset does not fix the issue, the issue does not occur in 1.6.0 stable, only on nightly (Tested on NTSC-U with Nightly Build 1.7.4988)
|Workaround=There is no full stable workaround for Hardware mode besides switching to Software mode or enabling Round Sprite to reduce it, Wild Arms Offset helps as well but it makes the radar jittery and makes some text buggy.
}}
{{Issue
|IssueName=Black fading effect not working properly
|IsFixed=0
|IssueLevel=0
|Description=When entering a room or building, black fading effect doesn't fully fade away and is displayed incorrectly. (Found in 1.6.0 and 1.7.0 Nightly)
|Workaround=Set renderer to Software mode.
}}
{{Issue
|IssueName=Blur problem
|IsFixed=0
|IssueLevel=0
|Description=Happens when Jimmy looks down at the ground with only the black & white camera in aiming mode, might also happen when you humiliate someone or zoom in. (Found in 1.7.0 Nightly only)
|Workaround=Set renderer to Software mode.
}}
{{Issue
|IssueName=Incorrect snow rendering in Chapter III in Hardware mode
|IsFixed=0
|IssueLevel=0
|Description=The snow is rendered incorrectly in Chapter III in Hardware mode, making it appear to be much darker and dim than it needs to be, lacking it's bright white color, saturation in certain time of day and proper blue tint in the night.
|Workaround=Set renderer to Software mode in Config > Graphics Settings.
}}
{{Issue
|IssueName=The U and Y in BULLY loading screen are broken
|IsFixed=0
|IssueLevel=0
|Description=On most loading screens, the U and Y in Bully have a line at the bottom of the letter, the issue is 100% about upscaling, as at Native resolution, the bug doesn't occur
|AffectedVersions
|Workaround=Set Set Internal Resolution to Native (PS2) or switch to Software renderer.
}}
== Fixed Issues ==
{{Issue
|IssueName=Hattrick vs. Galloway mission in Chapter II is unbeatable
|IsFixed=1
|IssueLevel=1
|Description=Chapter II in the Hattrick vs. Galloway mission is unbeatable; one of the objectives is to break the trophy case and take the empty bottle.
|Workaround=Set "EE Clamping" settings to "Full" and "VU" to "Extra + Preserve Sign" in the emulation settings.
}}


{{Issue
{{Issue
|IssueName=
|IssueName=Missing background blending effect
|IsFixed=
|IsFixed=1
|IssueLevel=
|IssueLevel=0
|Description=
|Description=The game's background blending effect doesn't normally work in Hardware mode.
|Workaround=
|Workaround=Go to Config > Video (GS) > Plugin Settings, set CRC Hack Level to either "None" or "Minimum". Alternatively set Renderer to any of the "(Software)" options.
}}
}}
-->
 
{{Issue
|IssueName=Chapter III snow glitch
|IsFixed=1
|IssueLevel=0
|Description=In Chapter III there is a glitch due to snow (tested in Bully PAL, PCSX2 v1.6.0).
|Workaround=Download [https://forums.pcsx2.net/Thread-Bully-Weird-glitch?pid=618650#pid618650 patched GSdx plugin] and save it in Plugins folder. Go to Config > Plugins/BIOS Selector, set GS to "bully-pal".
}}
 
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Bully-SLUS-21269-U--29505 Bully (SLUS 21269) (U)]}}
*[http://forums.pcsx2.net/Thread-Bully-SLUS-21269-U--29505 Bully (SLUS 21269) (U)]}}

Latest revision as of 10:25, 27 March 2024

Bully

NTSC-U сover art
Game general and emulation properties:
CERO rating: D
ESRB rating: T (Crude Humor, Language, Sexual Themes, Use of Alcohol and Tobacco, Violence)
PEGI rating: 16+
OFLC rating: M
Widescreen supported natively
Widescreen patch available
CPU intensive game
Software rendering only
Languages supported:
English: SLUS-21269 & SLES-53561 & SLUS-21269P & SLUS-21269GH & NPUD-21269
Japanese: SLPS-25879 & SLPS-25950 & NPJD-00051
German: SLES-53561
French: SLES-53561
Spanish: SLES-53561
Italian: SLES-53561
Region NTSC-U:
Serial numbers: SLUS-21269
SLUS-21269P (Collector's Edition)
SLUS-21269GH (Greatest Hits)
NPUD-21269 (PS2 Classics)
Release date: October 17, 2006
2007 (Greatest Hits)
December 18, 2012 (PS2 Classics)
CRCs: 28703748
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53561
NPED-00233 (PS2 Classics)
SLES-53561/P
Release date: October 25, 2006
October 27, 2006 (Australia)
2007 (Platinum)
December 19, 2012 (PS2 Classics)
CRCs: C78A495D
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25879
SLPS-25950 (Best of Bethesda)
NPJD-00051 (PS2 Classics)
Release date: July 24, 2008
September 17, 2009 (Best of Bethesda)
March 19, 2014 (PS2 Classics)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Rockstar Vancouver
Publisher(s): Rockstar Games (US, EU, AU, JP), Bethesda Softworks (JP), SCEA (US)
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN8.9/10, Metacritic87/100
Game description: Rockstar Games brings their unique storytelling to the perils of the schoolyard in Bully. As a troubled schoolchild at Bullworth Academy, you can to stand up to bullies, deal with malicious teachers, play pranks on other schoolchildren, and try to get the girl in this story-driven action game. Bully adds humorous tongue-in-cheek storylines and situations to the schoolyard hi-jinks.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • Intel Core2 Duo @ 3.40+ GHz / AMD Phenom II @ 3.80+ GHz
0.9.9 (r4875) GSdx 0.1.16
  • SPU2-X 2.0.0
  • ?
Performance is very inconsistent on 0.9.7+ even using speedhacks, but with revision r4865+ the MTVU speedhack provides a ~100% increase in speed. Without MTVU enabled, a 3.8Ghz Quad CPU drops to 40 FPS when looking at the school or running about in town. With MTVU enabled, the game runs at about 90 FPS in these same areas. Squall leonhart
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5452) GSdx SSE4 (r5442)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at a decent speed.
NTSC-U Windows
  • Intel Core2 Duo E6750 @ 2.66 GHz
  • NVIDIA GeForce GTX 260 @ 896 MB
1.1.0 (r5754) GSdx SSSE3 (r5752)
  • SPU2-X 2.0.0 (r5733)
  • LilyPad 0.11.0 (r5403)
Game still works fine. Fonts are messed up in GSdx HW mode.
NTSC-U Windows 7 64-Bit
  • Intel i7 @ 3.4Ghz
  • Sapphire Radeon R9 290X @ 4 GB
1.2.1 (r5875) GSdx 0.1.16 (r5875)
  • SPU2-X (r5875)
  • LilyPad 0.11.0 (r5875)
Game runs well at 5x native resolution, no audio or major visual glitches are present. The only problem is with the text in game is not completely filled in, but it is still readable. Bios v 2.0 was used. Zrooney
NTSC-U Windows 10 x64
  • Intel Core i5-2310
  • NVIDIA GeForce GTX 1060 @ 6 GB
v1.5.0 (dev-2285 gc23241c5f) GSdx 1.1.0 SSE2
  • SPU2-X
  • LilyPad 0.11.0 SCP (r5875)
USA v1.60(07/02/2002), The game runs flawlessly both in Hardware and Software mode, some minor slowdowns while in Software Mode, but it could be my CPU's fault

great performance for an open world game.

Falco1211
NTSC-U Windows 10 Pro x64 ver.1903
  • Intel Core i5-6200U CPU @ 2.30 GHz
  • NVIDIA GeForce 930MX 2GB DDR3
1.4.0 GSdx 1.0.0 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.1
The game runs unstable at around 80% speed and 40-50 FPS. Nova Senpai
NTSC-U Windows 10 Pro 64-Bit x64
  • Intel Core i7-4970K @ 4.00 GHz
  • NVIDIA GeForce GTX 1080 @ 8072 MB
1.7.4993 AVX2 Integrated Game runs smoothly, no FPS drops or audio cutouts, but when i'm outside i see a very noticeable ghosting effect, no big news, was always happening, but it's annoying, and the reason i enabled manual hardware fixes was simply to turn off wild arms offset, that is an automatic hw hack for Bully, but it has the side effect of making the radar jittery and makes some text buggy. If you want the peak Bully experience, switch to software mode RandomDude


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Archlinux
  • Intel i3-7100
  • Intel HD 630
1.7.3519 Vulkan Default Runs at 100% most of the time at native res 1x. Sometimes goes down to 95%. Quellen

Trivia

  • Original names: ブリー (SLPS-25879) & (SLPS-25950)
  • Also known as Canis Canem Edit (EU, AU)
  • Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.


Known Issues

Misaligned depth blur effect

  • Status: Active
  • Type: Serious
  • Description: The game's depth blur effect isn't emulated precisely in Hardware rendering and causes blue shift on the last couple columns of pixels on the right edge of the screen, and stretches too far off of distant models when upscaling, introducing considerable ghosting. This ghosting effect is much worse and much more noticeable in "OpenGL" and "Vulkan" Hardware renderers (Questionable) and Half Pixel Offset does not fix the issue, the issue does not occur in 1.6.0 stable, only on nightly (Tested on NTSC-U with Nightly Build 1.7.4988)
  • Workaround: There is no full stable workaround for Hardware mode besides switching to Software mode or enabling Round Sprite to reduce it, Wild Arms Offset helps as well but it makes the radar jittery and makes some text buggy.

Black fading effect not working properly

  • Status: Active
  • Type: Minor
  • Description: When entering a room or building, black fading effect doesn't fully fade away and is displayed incorrectly. (Found in 1.6.0 and 1.7.0 Nightly)
  • Workaround: Set renderer to Software mode.

Blur problem

  • Status: Active
  • Type: Minor
  • Description: Happens when Jimmy looks down at the ground with only the black & white camera in aiming mode, might also happen when you humiliate someone or zoom in. (Found in 1.7.0 Nightly only)
  • Workaround: Set renderer to Software mode.

Incorrect snow rendering in Chapter III in Hardware mode

  • Status: Active
  • Type: Minor
  • Description: The snow is rendered incorrectly in Chapter III in Hardware mode, making it appear to be much darker and dim than it needs to be, lacking it's bright white color, saturation in certain time of day and proper blue tint in the night.
  • Workaround: Set renderer to Software mode in Config > Graphics Settings.

The U and Y in BULLY loading screen are broken

  • Status: Active
  • Type: Minor
  • Description: On most loading screens, the U and Y in Bully have a line at the bottom of the letter, the issue is 100% about upscaling, as at Native resolution, the bug doesn't occur
  • Workaround: Set Set Internal Resolution to Native (PS2) or switch to Software renderer.

Fixed Issues

Hattrick vs. Galloway mission in Chapter II is unbeatable

  • Status: Fixed
  • Type: Serious
  • Description: Chapter II in the Hattrick vs. Galloway mission is unbeatable; one of the objectives is to break the trophy case and take the empty bottle.
  • Workaround: Set "EE Clamping" settings to "Full" and "VU" to "Extra + Preserve Sign" in the emulation settings.

Missing background blending effect

  • Status: Fixed
  • Type: Minor
  • Description: The game's background blending effect doesn't normally work in Hardware mode.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, set CRC Hack Level to either "None" or "Minimum". Alternatively set Renderer to any of the "(Software)" options.

Chapter III snow glitch

  • Status: Fixed
  • Type: Minor
  • Description: In Chapter III there is a glitch due to snow (tested in Bully PAL, PCSX2 v1.6.0).
  • Workaround: Download patched GSdx plugin and save it in Plugins folder. Go to Config > Plugins/BIOS Selector, set GS to "bully-pal".
Public compatibility forum links