Bully: Difference between revisions

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|GPU=
|GPU=
|Revision=0.9.9 (r4875)
|Revision=0.9.9 (r4875)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx 0.1.16
|Graphics=GSdx 0.1.16
|Sound=
|Sound=
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|Revision=1.2.1 (r5875)
|Revision=1.2.1 (r5875)
|Graphics=GSdx 0.1.16 (r5875)
|Graphics=GSdx 0.1.16 (r5875)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D10 (Hardware)
* Renderer: Direct3D10 (Hardware)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X (r5875)
* SPU2-X (r5875)
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|GPU=NVIDIA GeForce 930MX 2GB DDR3
|GPU=NVIDIA GeForce 930MX 2GB DDR3
|Revision=1.4.0
|Revision=1.4.0
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** Preset: 2-Safe(faster)
** Preset: 2-Safe(faster)
</spoiler>
-->
|Graphics=GSdx 1.0.0 SSE41
|Graphics=GSdx 1.0.0 SSE41
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
** Internal Resolution: 2x Native
** Internal Resolution: 2x Native
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=1.7.4993
|Revision=1.7.4993
|Graphics=AVX2
|Graphics=AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Vulkan (Hardware)
* Renderer: Vulkan (Hardware)
* Internal Resolution: 8x Native
* Internal Resolution: 8x Native
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* Upscaling Fixes:
* Upscaling Fixes:
** Round Sprite: Full
** Round Sprite: Full
</spoiler>
-->
|Sound=Integrated
|Sound=Integrated
|Comments=Game runs smoothly, no FPS drops or audio cutouts, but when i'm outside i see a very noticeable ghosting effect, no big news, was always happening, but it's annoying, and the reason i enabled manual hardware fixes was simply to turn off wild arms offset, that is an automatic hw hack for Bully, but it has the side effect of making the radar jittery and makes some text buggy. If you want the peak Bully experience, switch to software mode
|Comments=Game runs smoothly, no FPS drops or audio cutouts, but when i'm outside i see a very noticeable ghosting effect, no big news, was always happening, but it's annoying, and the reason i enabled manual hardware fixes was simply to turn off wild arms offset, that is an automatic hw hack for Bully, but it has the side effect of making the radar jittery and makes some text buggy. If you want the peak Bully experience, switch to software mode
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==Known Issues==
==Known Issues==
{{Issue
|IssueName=Misaligned depth blur effect
|IsFixed=0
|IssueLevel=1
|Description=The game's depth blur effect isn't emulated precisely in Hardware rendering and causes blue shift on the last couple columns of pixels on the right edge of the screen, and stretches too far off of distant models when upscaling, introducing considerable ghosting. This ghosting effect is much worse and much more noticeable in "OpenGL" and "Vulkan" Hardware renderers (Questionable) and Half Pixel Offset does not fix the issue, the issue does not occur in 1.6.0 stable, only on nightly (Tested on NTSC-U with Nightly Build 1.7.4988)
|Workaround=There is no full stable workaround for Hardware mode besides switching to Software mode or enabling Round Sprite to reduce it, Wild Arms Offset helps as well but it makes the radar jittery and makes some text buggy.
}}
{{Issue
{{Issue
|IssueName=Black fading effect not working properly
|IssueName=Black fading effect not working properly
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{{Issue
{{Issue
|IssueName=Misaligned depth blur effect
|IssueName=Blur problem
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=0
|Description=The game's depth blur effect isn't emulated precisely in Hardware rendering and causes blue shift on the last couple columns of pixels on the right edge of the screen, and stretches too far off of distant models when upscaling, introducing considerable ghosting. This ghosting effect is much worse and much more noticeable in "OpenGL" and "Vulkan" Hardware renderers (Questionable) and Half Pixel Offset does not fix the issue, the issue does not occur in 1.6.0 stable, only on nightly (Tested on NTSC-U with Nightly Build 1.7.4988)
|Description=Happens when Jimmy looks down at the ground with only the black & white camera in aiming mode, might also happen when you humiliate someone or zoom in. (Found in 1.7.0 Nightly only)
|Workaround=There is no full stable workaround for Hardware mode besides switching to Software mode or enabling Round Sprite to reduce it, Wild Arms Offset helps as well but it makes the radar jittery and makes some text buggy.
|Workaround=Set renderer to Software mode.
}}
}}


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{{Issue
{{Issue
|IssueName=The U and Y in BULLY are broken
|IssueName=The U and Y in BULLY loading screen are broken
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=On most loading screens, the U and Y in Bully have a line at the bottom of the letter, the issue is 100% about upscaling, as at Native resolution, the bug doesn't occur
|Description=On most loading screens, the U and Y in Bully have a line at the bottom of the letter, the issue is 100% about upscaling, as at Native resolution, the bug doesn't occur
|AffectedVersions
|AffectedVersions
|Workaround=Set Internal Resolution to Native(PS2) or switch to Software renderer
|Workaround=Set Set Internal Resolution to Native (PS2) or switch to Software renderer.
}}
}}


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