Breath of Fire: Dragon Quarter
Game review links: : 8/10, : 78/100
Game description: In a place devoid of all light, you will embark on an epic quest of magical proportions. The underground world of Breath of Fire: Dragon Quarter is full of menacing enemies, numerous challenges, and intense mysticism. To survive this cel-shaded adventure, you must master a new combined real-time and turn-based battle system and find healing potions scattered throughout the levels. Based on your playing style, these subterranean worlds evolve for a different gameplay experience each time through.
||Beta SVN r1888||GSDX r2693||
||The game requires a video card that is better than NVIDIA 9600GT. It can be run at full speed without speedhacks.||CKL|
||1.0.0||GSdx Wild Arms offset hack state 2||
||Europe v01.70(27/02/2003), Recommended,MTVU, GSdx Wild Arms offset hack state 2, Working great, a bit CPU hog, Text artifacts from upscaling, use wild arms offset hack state 2|
||1.2.1||GSdx Wild Arms offset hack state 2||
GSdx Wild Arms offset hack state 2, Works great @ 3x native no slow downs or crashes in x2 Completions working on x3 now., Text blurs on upscale, wild arms state 2 fixes this
||601d182 (PCSX2 1.3.1-20151205020727 )||TF Nearest or Bilnear (ps2) TC off set 0500 - 0500||
||MTVU, OpenGL ((CRC hack level= none, Hardware Depth, Blend unit Accuracy = basic or DX11 @3x scale Runs full speed|
- Original names: ブレス オブ ファイア V ドラゴンクォーター (SLPM-65196) & (SLPM-74410), 브레스 오브 파이어Ⅴ 드래곤 쿼터 (SLKA-25100)
- Also known as Breath of Fire V: Dragon Quarter (JP, KO)
Texture filtering causes some bugs
- Status: Active
- Type: Minor
- Description: When upscaling, lines appear around the text. This can be resolved by using Align Sprite=Full/Half (which will cause text to look blurry) or, as a better option, using the TC / Texture offset hack set to 0500-0500. Portrait and a lot of text is unreadable unless you set Texture Filtering to Nearest or Bilinear (ps2). In previous versions it was also apparently possible to set the wild arms offset to half to fix this, but the option seems to have been removed.
- Workaround: TC / Texture offset hack (0500-0500), or use native resolution.