Breath of Fire: Dragon Quarter

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Breath of Fire: Dragon Quarter

PAL cover
Game general and emulation properties:
CERO rating: B
ESRB rating: T (Blood, Partial Nudity, Violence)
PEGI rating: 12+
GRB rating: 12
Widescreen patch available
Languages supported:
English: SLES-51496 & SLUS-20499
Japanese: SLPM-65196 & SLPM-74410
German: SLES-51496
French: SLES-51496
Spanish: SLES-51496
Italian: SLES-51496
Korean: SLKA-25100
Region NTSC-U:
Serial numbers: SLUS-20499
Release date: February 16, 2003
CRCs: 5207CCA3
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51496
Release date: November 28, 2003
November 2003 (Australia)
CRCs: 867AB5D0
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65196
SLPM-74410 (PlayStation 2 the Best)
SLKA-25100
NPJD-00116 (PS2 Classics)
Release date: November 14, 2002
July 3, 2003 (PlayStation 2 the Best)
March 18, 2004 (Korea)
February 17, 2016 (PS2 Classics)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Capcom
Publisher(s): Capcom
Genre: RPG
Wikipedia: Link
Game review links: RPG Gamer8/10, Metacritic78/100
Game description: In a place devoid of all light, you will embark on an epic quest of magical proportions. The underground world of Breath of Fire: Dragon Quarter is full of menacing enemies, numerous challenges, and intense mysticism. To survive this cel-shaded adventure, you must master a new combined real-time and turn-based battle system and find healing potions scattered throughout the levels. Based on your playing style, these subterranean worlds evolve for a different gameplay experience each time through.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • ?
  • 8800GT
Beta SVN r1888 GSDX r2693
  • SPU2-X r2693 1.4.0
  • Lilypad r1853
The game requires a video card that is better than NVIDIA 9600GT. It can be run at full speed without speedhacks. CKL
NTSC-U Windows
  • Intel Core i5 2500K @ 4.3Ghz
  • Nvidia Geforce 9800 GTX+
1.0.0 GSdx Wild Arms offset hack state 2
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), Recommended,MTVU, GSdx Wild Arms offset hack state 2, Working great, a bit CPU hog, Text artifacts from upscaling, use wild arms offset hack state 2
NTSC-U Windows
  • Intel Core i7-3610QM CPU @ 2.30GHz
  • Nvidia Geforce Gtx 670m 3Gb
1.2.1 GSdx Wild Arms offset hack state 2
  • SPU2-X
  • ?
USA v02.00(14/06/2004),

GSdx Wild Arms offset hack state 2, Works great @ 3x native no slow downs or crashes in x2 Completions working on x3 now., Text blurs on upscale, wild arms state 2 fixes this

NTSC-U Windows 10
  • Intel Core i7 920
  • Nvidia Geforce 660GTX
601d182 (PCSX2 1.3.1-20151205020727 ) TF Nearest or Bilnear (ps2) TC off set 0500 - 0500
  • SPU2-X
  • ?
MTVU, OpenGL ((CRC hack level= none, Hardware Depth, Blend unit Accuracy = basic or DX11 @3x scale Runs full speed


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • ?
  • ?
? ? ? There are no test results for this game on Linux.
You can help by playing and submitting your test results here.
?


Test configurations on macOS:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • ?
  • ?
? ? ? There are no test results for this game on macOS.
You can help by playing and submitting your test results here.
?

Trivia

  • Original names: ブレス オブ ファイア V ドラゴンクォーター (SLPM-65196) & (SLPM-74410), 브레스 오브 파이어Ⅴ 드래곤 쿼터 (SLKA-25100)
  • Also known as Breath of Fire V: Dragon Quarter (JP, KO)

Known Issues

Texture filtering causes some bugs

  • Status: Needs Retesting
  • Type: Minor
  • Description: When upscaling, lines appear around the text. This can be resolved by using Align Sprite=Full/Half (which will cause text to look blurry) or, as a better option, using the TC / Texture offset hack set to 0500-0500. Portrait and a lot of text is unreadable unless you set Texture Filtering to Nearest or Bilinear (ps2). In previous versions it was also apparently possible to set the wild arms offset to half to fix this, but the option seems to have been removed.
  • Workaround: TC / Texture offset hack (0500-0500), or use native resolution.
Public compatibility forum links