Breath of Fire: Dragon Quarter: Difference between revisions

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*SPU2-X
*SPU2-X
*?
*?
|Comments=USA v02.00(14/06/2004), GSdx Wild Arms offset hack state 2, Works great @ 3x native no slow downs or crashes in x2 Completions working on x3 now., Text blurs on upscale, wild arms state 2 fixes this
|Comments=USA v02.00(14/06/2004),  
GSdx Wild Arms offset hack state 2, Works great @ 3x native no slow downs or crashes in x2 Completions working on x3 now., Text blurs on upscale, wild arms state 2 fixes this
|Tester={{ForumUser|Fayt756}}
|Tester={{ForumUser|Fayt756}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7 920
|GPU=Nvidia Geforce 660GTX
|Revision=601d182 (PCSX2 1.3.1-20151205020727 )
|Graphics= TF Nearest or Bilnear (ps2) TC off set 0500 - 0500
|Sound=
*SPU2-X
*?
|Comments=MTVU, OpenGL ((CRC hack level= none, Hardware Depth, Blend unit Accuracy = basic  or DX11 @3x scale Runs full speed
|Tester={{ForumUser|Tsunami2311}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Use Align Sprite=Full/Half ( will cause text to look blurry better option use TC offset hack (0500-0500). Portrait and lot text is unreadable unless you set Texture Filtering to Nearest or Bilnear (ps2)
|Description=Use Align Sprite=Full/Half ( will cause text to look blurry better option use TC offset hack (0500-0500). Portrait and lot text is unreadable unless you set Texture Filtering to Nearest or Bilnear (ps2) (note wild arm off set no longer works in newer builds ( either cause GUI dont support the 2 (full/half) states it use to have or the 2 states were removed)
|Workaround=Use software more
|Workaround=Use software more
}}
}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Breath-of-Fire-Dragon-Quarter-SLUS-20499-U--28423 Breath of Fire - Dragon Quarter (SLUS 20499) (U)]}}
*[http://forums.pcsx2.net/Thread-Breath-of-Fire-Dragon-Quarter-SLUS-20499-U--28423 Breath of Fire - Dragon Quarter (SLUS 20499) (U)]}}

Revision as of 20:40, 14 December 2015

Breath of Fire: Dragon Quarter

PAL cover
Game general and emulation properties:
CERO rating: B
ESRB rating: T (Blood, Partial Nudity, Violence)
PEGI rating: 12+
GRB rating: 12
Languages supported:
English: SLES-51496 & SLUS-20499
Japanese: SLPM-65196
German: SLES-51496
French: SLES-51496
Spanish: SLES-51496
Italian: SLES-51496
Region NTSC-U:
Serial numbers: SLUS-20499
Release date: February 16, 2003
CRCs: 5207CCA3
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51496
Release date: November 28, 2003
November 2003
CRCs: 867AB5D0
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65196
SLPM-74410 (PlayStation 2 the Best)
Release date: November 14, 2002
July 3, 2003 (PlayStation 2 the Best)
March 18, 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Capcom
Publisher(s): Capcom
Genre: RPG
Wikipedia: Link
Game review links: RPG Gamer8/10, Metacritic78/100
Game description: In a place devoid of all light, you will embark on an epic quest of magical proportions. The underground world of Breath of Fire: Dragon Quarter is full of menacing enemies, numerous challenges, and intense mysticism. To survive this cel-shaded adventure, you must master a new combined real-time and turn-based battle system and find healing potions scattered throughout the levels. Based on your playing style, these subterranean worlds evolve for a different gameplay experience each time through.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • 8800GT
Beta SVN r1888 GSDX r2693
  • SPU2-X r2693 1.4.0
  • Lilypad r1853
The game requires a video card that is better than NVIDIA 9600GT. It can be run at full speed without speedhacks. CKL
NTSC-U Windows
  • Intel Core i5 2500K @ 4.3Ghz
  • Nvidia Geforce 9800 GTX+
1.0.0 GSdx Wild Arms offset hack state 2
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), Recommended,MTVU, GSdx Wild Arms offset hack state 2, Working great, a bit CPU hog, Text artifacts from upscaling, use wild arms offset hack state 2
NTSC-U Windows
  • Intel Core i7-3610QM CPU @ 2.30GHz
  • Nvidia Geforce Gtx 670m 3Gb
1.2.1 GSdx Wild Arms offset hack state 2
  • SPU2-X
  • ?
USA v02.00(14/06/2004),

GSdx Wild Arms offset hack state 2, Works great @ 3x native no slow downs or crashes in x2 Completions working on x3 now., Text blurs on upscale, wild arms state 2 fixes this

NTSC-U Windows 10
  • Intel Core i7 920
  • Nvidia Geforce 660GTX
601d182 (PCSX2 1.3.1-20151205020727 ) TF Nearest or Bilnear (ps2) TC off set 0500 - 0500
  • SPU2-X
  • ?
MTVU, OpenGL ((CRC hack level= none, Hardware Depth, Blend unit Accuracy = basic or DX11 @3x scale Runs full speed



Trivia

  • Original names: ブレス オブ ファイア V ドラゴンクォーター (SLPM-65196), ブレス オブ ファイアV ドラゴン クォーター PlayStation 2 the Best (SLPM-74410)
  • Also known as Breath of Fire V: Dragon Quarter (JP, KO)



Known Issues

Texture filtering causes some bugs on text and on the minimap

  • Status: Active
  • Type: Minor
  • Description: Use Align Sprite=Full/Half ( will cause text to look blurry better option use TC offset hack (0500-0500). Portrait and lot text is unreadable unless you set Texture Filtering to Nearest or Bilnear (ps2) (note wild arm off set no longer works in newer builds ( either cause GUI dont support the 2 (full/half) states it use to have or the 2 states were removed)
  • Workaround: Use software more
Public compatibility forum links