Breath of Fire: Dragon Quarter: Difference between revisions
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|publisher = [[Capcom]] | |publisher = [[Capcom]] | ||
|genre = RPG | |genre = RPG | ||
|wikipedia = [ | |wikipedia = [https://en.wikipedia.org/wiki/Breath_of_Fire:_Dragon_Quarter Link] | ||
|gameinfo = In a place devoid of all light, you will embark on an epic quest of magical proportions. The underground world of Breath of Fire: Dragon Quarter is full of menacing enemies, numerous challenges, and intense mysticism. To survive this cel-shaded adventure, you must master a new combined real-time and turn-based battle system and find healing potions scattered throughout the levels. Based on your playing style, these subterranean worlds evolve for a different gameplay experience each time through. | |gameinfo = In a place devoid of all light, you will embark on an epic quest of magical proportions. The underground world of Breath of Fire: Dragon Quarter is full of menacing enemies, numerous challenges, and intense mysticism. To survive this cel-shaded adventure, you must master a new combined real-time and turn-based battle system and find healing potions scattered throughout the levels. Based on your playing style, these subterranean worlds evolve for a different gameplay experience each time through. | ||
|gamefaqslink = [ | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/561476-breath-of-fire-dragon-quarter Link] | ||
|reviewlinks = {{ReviewLink|[http://www.rpgamer.com/games/bof/bof5/reviews/bof5rdrev2.html RPG Gamer]|8/10}}, {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[http://www.rpgamer.com/games/bof/bof5/reviews/bof5rdrev2.html RPG Gamer]|8/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/breath-of-fire-dragon-quarter Metacritic]|78/100}} | ||
|ko_rating = 12 | |ko_rating = 12 | ||
|eu_rating = 12+ | |eu_rating = 12+ | ||
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|french = SLES-51496 | |french = SLES-51496 | ||
|german = SLES-51496 | |german = SLES-51496 | ||
|japanese = SLPM-65196 | |japanese = SLPM-65196 & SLPM-74410 | ||
|english = SLES-51496 & SLUS-20499 | |english = SLES-51496 & SLUS-20499 | ||
|widescreenpatch = 1 | |widescreenpatch = 1 | ||
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|serialsPAL = SLES-51496 | |serialsPAL = SLES-51496 | ||
|CRCsPAL = 867AB5D0 | |CRCsPAL = 867AB5D0 | ||
|releasedatePAL = November 28, 2003<br />November 2003 | |releasedatePAL = November 28, 2003<br />November 2003 <small>(Australia)</small> | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-65196<br />SLPM-74410 <small>(PlayStation 2 the Best)</small><br />SLKA-25100 | |serialsNTSCJ = SLPM-65196<br />SLPM-74410 <small>(PlayStation 2 the Best)</small><br />SLKA-25100<br />NPJD-00116 <small>(PS2 Classics)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = November 14, 2002<br />July 3, 2003 <small>(PlayStation 2 the Best)</small><br />March 18, 2004 | |releasedateNTSCJ = November 14, 2002<br />July 3, 2003 <small>(PlayStation 2 the Best)</small><br />March 18, 2004 <small>(Korea)</small><br />February 17, 2016 <small>(PS2 Classics)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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* Original names: '''ブレス オブ ファイア V ドラゴンクォーター''' (SLPM-65196) & (SLPM-74410), '''브레스 오브 파이어Ⅴ 드래곤 쿼터''' (SLKA-25100) | * Original names: '''ブレス オブ ファイア V ドラゴンクォーター''' (SLPM-65196) & (SLPM-74410), '''브레스 오브 파이어Ⅴ 드래곤 쿼터''' (SLKA-25100) | ||
* Also known as '''Breath of Fire V: Dragon Quarter''' (JP, KO) | * Also known as '''Breath of Fire V: Dragon Quarter''' (JP, KO) | ||
<spoiler show="Additional Patches" hide="Hide"> | |||
* Deinterlace Patch for 588CC41B: | |||
<pre> | |||
patch=1,EE,2020D9F0,extended,03E00008 | |||
patch=1,EE,2020D9F4,extended,00000000 | |||
patch=1,EE,20102104,extended,00000000 | |||
patch=1,EE,2010236C,extended,00000000 | |||
</pre> | |||
</spoiler> | |||
==Known Issues== | ==Known Issues== | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description= When upscaling, lines appear around the text. This can be resolved by using Align Sprite=Full/Half (which will cause text to look blurry) or, as a better option, using the TC / Texture offset hack set to 0500-0500. Portrait and a lot of text is unreadable unless you set Texture Filtering to Nearest or Bilinear (ps2). In previous versions it was also apparently possible to set the wild arms offset to half to fix this, but the option seems to have been removed. | ||
|Workaround= | |Workaround= TC / Texture offset hack (0500-0500), or use native resolution. | ||
}} | }} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Breath-of-Fire-Dragon-Quarter-SLUS-20499-U--28423 Breath of Fire - Dragon Quarter (SLUS 20499) (U)]}} | *[http://forums.pcsx2.net/Thread-Breath-of-Fire-Dragon-Quarter-SLUS-20499-U--28423 Breath of Fire - Dragon Quarter (SLUS 20499) (U)]}} |
Latest revision as of 07:58, 18 August 2022
Developer(s): Capcom
Publisher(s): Capcom
Genre: RPG
Wikipedia: Link
Game review links: RPG Gamer: 8/10, Metacritic: 78/100
Game description: In a place devoid of all light, you will embark on an epic quest of magical proportions. The underground world of Breath of Fire: Dragon Quarter is full of menacing enemies, numerous challenges, and intense mysticism. To survive this cel-shaded adventure, you must master a new combined real-time and turn-based battle system and find healing potions scattered throughout the levels. Based on your playing style, these subterranean worlds evolve for a different gameplay experience each time through.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
Beta SVN r1888 | GSDX r2693 |
|
The game requires a video card that is better than NVIDIA 9600GT. It can be run at full speed without speedhacks. | CKL |
NTSC-U | Windows |
|
1.0.0 | GSdx Wild Arms offset hack state 2 |
|
Europe v01.70(27/02/2003), Recommended,MTVU, GSdx Wild Arms offset hack state 2, Working great, a bit CPU hog, Text artifacts from upscaling, use wild arms offset hack state 2 | |
NTSC-U | Windows |
|
1.2.1 | GSdx Wild Arms offset hack state 2 |
|
USA v02.00(14/06/2004),
GSdx Wild Arms offset hack state 2, Works great @ 3x native no slow downs or crashes in x2 Completions working on x3 now., Text blurs on upscale, wild arms state 2 fixes this |
|
NTSC-U | Windows 10 |
|
601d182 (PCSX2 1.3.1-20151205020727 ) | TF Nearest or Bilnear (ps2) TC off set 0500 - 0500 |
|
MTVU, OpenGL ((CRC hack level= none, Hardware Depth, Blend unit Accuracy = basic or DX11 @3x scale Runs full speed |
Trivia
- Original names: ブレス オブ ファイア V ドラゴンクォーター (SLPM-65196) & (SLPM-74410), 브레스 오브 파이어Ⅴ 드래곤 쿼터 (SLKA-25100)
- Also known as Breath of Fire V: Dragon Quarter (JP, KO)
Known Issues
Texture filtering causes some bugs
- Status: Active
- Type: Minor
- Description: When upscaling, lines appear around the text. This can be resolved by using Align Sprite=Full/Half (which will cause text to look blurry) or, as a better option, using the TC / Texture offset hack set to 0500-0500. Portrait and a lot of text is unreadable unless you set Texture Filtering to Nearest or Bilinear (ps2). In previous versions it was also apparently possible to set the wild arms offset to half to fix this, but the option seems to have been removed.
- Workaround: TC / Texture offset hack (0500-0500), or use native resolution.
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