Breath of Fire: Dragon Quarter: Difference between revisions

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|caption          = PAL cover
|caption          = PAL cover
|developer        = Capcom
|developer        = Capcom
|publisher        = [[Capcom]]
|genre            = RPG
|genre            = RPG
|wikipedia        = [http://en.wikipedia.org/wiki/Breath_of_Fire:_Dragon_Quarter Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Breath_of_Fire:_Dragon_Quarter Link]
|reviewlinks      = [http://www.rpgamer.com/games/bof/bof5/reviews/bof5rdrev2.html RPG Gamer]
|gameinfo          = In a place devoid of all light, you will embark on an epic quest of magical proportions. The underground world of Breath of Fire: Dragon Quarter is full of menacing enemies, numerous challenges, and intense mysticism. To survive this cel-shaded adventure, you must master a new combined real-time and turn-based battle system and find healing potions scattered throughout the levels. Based on your playing style, these subterranean worlds evolve for a different gameplay experience each time through.
|reviewscore      = 8/10
|gameinfo          =
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561476-breath-of-fire-dragon-quarter Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561476-breath-of-fire-dragon-quarter Link]
|reviewlinks      = {{ReviewLink|[http://www.rpgamer.com/games/bof/bof5/reviews/bof5rdrev2.html RPG Gamer]|8/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/breath-of-fire-dragon-quarter Metacritic]|78/100}}
|ko_rating        = 12
|eu_rating        = 12+
|japan_rating      = B
|na_rating_text    = Blood, Partial Nudity, Violence
|na_rating        = T
|ko_rating        = 12
|italian          = SLES-51496
|spanish          = SLES-51496
|french            = SLES-51496
|german            = SLES-51496
|japanese          = SLPM-65196 &  SLPM-74410
|english          = SLES-51496 & SLUS-20499
|widescreenpatch  = 1
|korean            = SLKA-25100
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|serialsPAL        = SLES-51496
|serialsPAL        = SLES-51496
|CRCsPAL          = 867AB5D0
|CRCsPAL          = 867AB5D0
|releasedatePAL    = November 28, 2003<br />November 2003
|releasedatePAL    = November 28, 2003<br />November 2003 <small>(Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65196<br />SLPM-74410 <small>(PlayStation 2 the Best)</small>
|serialsNTSCJ      = SLPM-65196<br />SLPM-74410 <small>(PlayStation 2 the Best)</small><br />SLKA-25100<br />NPJD-00116 <small>(PS2 Classics)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = November 14, 2002<br />July 3, 2003 <small>(PlayStation 2 the Best)</small><br />March 18, 2004
|releasedateNTSCJ  = November 14, 2002<br />July 3, 2003 <small>(PlayStation 2 the Best)</small><br />March 18, 2004 <small>(Korea)</small><br />February 17, 2016 <small>(PS2 Classics)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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*SPU2-X
*SPU2-X
*?
*?
|Comments=USA v02.00(14/06/2004), GSdx Wild Arms offset hack state 2, Works great @ 3x native no slow downs or crashes in x2 Completions working on x3 now., Text blurs on upscale, wild arms state 2 fixes this
|Comments=USA v02.00(14/06/2004),  
GSdx Wild Arms offset hack state 2, Works great @ 3x native no slow downs or crashes in x2 Completions working on x3 now., Text blurs on upscale, wild arms state 2 fixes this
|Tester={{ForumUser|Fayt756}}
|Tester={{ForumUser|Fayt756}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7 920
|GPU=Nvidia Geforce 660GTX
|Revision=601d182 (PCSX2 1.3.1-20151205020727 )
|Graphics= TF Nearest or Bilnear (ps2) TC off set 0500 - 0500
|Sound=
*SPU2-X
*?
|Comments=MTVU, OpenGL ((CRC hack level= none, Hardware Depth, Blend unit Accuracy = basic  or DX11 @3x scale Runs full speed
|Tester={{ForumUser|Tsunami2311}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 101: Line 130:


== Trivia ==
== Trivia ==
* Original names: '''ブレス オブ ファイア V ドラゴンクォーター''' (SLPM-65196) & (SLPM-74410), '''브레스 오브 파이어Ⅴ 드래곤 쿼터''' (SLKA-25100)
* Also known as '''Breath of Fire V: Dragon Quarter''' (JP, KO)
* Also known as '''Breath of Fire V: Dragon Quarter''' (JP, KO)


==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=Texture filtering causes some bugs on text and on the minimap
|IssueName=Texture filtering causes some bugs
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Some alleviated by the GSdx TC offset hack (0500-0500). Some minor bugs on the D-meter too, looks properly only in SW mode. Box
|Description= Line Around text Use Align Sprite=Full/Half ( will cause text to look blurry) or  better option use TC offset hack (0500-0500). Portrait and a lotof text is unreadable unless you set Texture Filtering to Nearest or Bilinear (ps2) (note wild arms offset no longer works in newer builds ( either cause GUI dont support the 2 (full/half) states it use to have or the 2 states were removed)
Text in HP bar is unreadable unless you turn off Texture Filtering or use the Box option instead of check option
|Workaround=Use a software renderer of GSdx
|Workaround=Use software more
}}
}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Breath-of-Fire-Dragon-Quarter-SLUS-20499-U--28423 Breath of Fire - Dragon Quarter (SLUS 20499) (U)]}}
*[http://forums.pcsx2.net/Thread-Breath-of-Fire-Dragon-Quarter-SLUS-20499-U--28423 Breath of Fire - Dragon Quarter (SLUS 20499) (U)]}}

Revision as of 15:47, 11 December 2016

Breath of Fire: Dragon Quarter

PAL cover
Game general and emulation properties:
CERO rating: B
ESRB rating: T (Blood, Partial Nudity, Violence)
PEGI rating: 12+
GRB rating: 12
Widescreen patch available
Languages supported:
English: SLES-51496 & SLUS-20499
Japanese: SLPM-65196 & SLPM-74410
German: SLES-51496
French: SLES-51496
Spanish: SLES-51496
Italian: SLES-51496
Korean: SLKA-25100
Region NTSC-U:
Serial numbers: SLUS-20499
Release date: February 16, 2003
CRCs: 5207CCA3
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51496
Release date: November 28, 2003
November 2003 (Australia)
CRCs: 867AB5D0
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65196
SLPM-74410 (PlayStation 2 the Best)
SLKA-25100
NPJD-00116 (PS2 Classics)
Release date: November 14, 2002
July 3, 2003 (PlayStation 2 the Best)
March 18, 2004 (Korea)
February 17, 2016 (PS2 Classics)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Capcom
Publisher(s): Capcom
Genre: RPG
Wikipedia: Link
Game review links: RPG Gamer8/10, Metacritic78/100
Game description: In a place devoid of all light, you will embark on an epic quest of magical proportions. The underground world of Breath of Fire: Dragon Quarter is full of menacing enemies, numerous challenges, and intense mysticism. To survive this cel-shaded adventure, you must master a new combined real-time and turn-based battle system and find healing potions scattered throughout the levels. Based on your playing style, these subterranean worlds evolve for a different gameplay experience each time through.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • 8800GT
Beta SVN r1888 GSDX r2693
  • SPU2-X r2693 1.4.0
  • Lilypad r1853
The game requires a video card that is better than NVIDIA 9600GT. It can be run at full speed without speedhacks. CKL
NTSC-U Windows
  • Intel Core i5 2500K @ 4.3Ghz
  • Nvidia Geforce 9800 GTX+
1.0.0 GSdx Wild Arms offset hack state 2
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), Recommended,MTVU, GSdx Wild Arms offset hack state 2, Working great, a bit CPU hog, Text artifacts from upscaling, use wild arms offset hack state 2
NTSC-U Windows
  • Intel Core i7-3610QM CPU @ 2.30GHz
  • Nvidia Geforce Gtx 670m 3Gb
1.2.1 GSdx Wild Arms offset hack state 2
  • SPU2-X
  • ?
USA v02.00(14/06/2004),

GSdx Wild Arms offset hack state 2, Works great @ 3x native no slow downs or crashes in x2 Completions working on x3 now., Text blurs on upscale, wild arms state 2 fixes this

NTSC-U Windows 10
  • Intel Core i7 920
  • Nvidia Geforce 660GTX
601d182 (PCSX2 1.3.1-20151205020727 ) TF Nearest or Bilnear (ps2) TC off set 0500 - 0500
  • SPU2-X
  • ?
MTVU, OpenGL ((CRC hack level= none, Hardware Depth, Blend unit Accuracy = basic or DX11 @3x scale Runs full speed



Trivia

  • Original names: ブレス オブ ファイア V ドラゴンクォーター (SLPM-65196) & (SLPM-74410), 브레스 오브 파이어Ⅴ 드래곤 쿼터 (SLKA-25100)
  • Also known as Breath of Fire V: Dragon Quarter (JP, KO)

Known Issues

Texture filtering causes some bugs

  • Status: Active
  • Type: Minor
  • Description: Line Around text Use Align Sprite=Full/Half ( will cause text to look blurry) or better option use TC offset hack (0500-0500). Portrait and a lotof text is unreadable unless you set Texture Filtering to Nearest or Bilinear (ps2) (note wild arms offset no longer works in newer builds ( either cause GUI dont support the 2 (full/half) states it use to have or the 2 states were removed)
  • Workaround: Use a software renderer of GSdx
Public compatibility forum links