Breath of Fire: Dragon Quarter: Difference between revisions

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|na_rating_text    = Blood, Partial Nudity, Violence
|na_rating_text    = Blood, Partial Nudity, Violence
|na_rating        = T
|na_rating        = T
|ko_rating        = 12
|italian          = SLES-51496
|italian          = SLES-51496
|spanish          = SLES-51496
|spanish          = SLES-51496
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|japanese          = SLPM-65196
|japanese          = SLPM-65196
|english          = SLES-51496 & SLUS-20499
|english          = SLES-51496 & SLUS-20499
|korean            = SLKA-25010
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65196<br />SLPM-74410 <small>(PlayStation 2 the Best)</small>
|serialsNTSCJ      = SLPM-65196<br />SLPM-74410 <small>(PlayStation 2 the Best)</small><br />SLKA-25010
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = November 14, 2002<br />July 3, 2003 <small>(PlayStation 2 the Best)</small><br />March 18, 2004
|releasedateNTSCJ  = November 14, 2002<br />July 3, 2003 <small>(PlayStation 2 the Best)</small><br />March 18, 2004
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== Trivia ==
== Trivia ==
* Original names: '''ブレス オブ ファイア V ドラゴンクォーター''' (SLPM-65196), '''ブレス オブ ファイアV ドラゴン クォーター PlayStation 2 the Best''' (SLPM-74410)
* Original names: '''ブレス オブ ファイア V ドラゴンクォーター''' (SLPM-65196), '''ブレス オブ ファイアV ドラゴン クォーター PlayStation 2 the Best''' (SLPM-74410), '''슈퍼 배틀 봉신''' (SLKA-25010)
* Also known as '''Breath of Fire V: Dragon Quarter''' (JP, KO)
* Also known as '''Breath of Fire V: Dragon Quarter''' (JP, KO)



Revision as of 11:01, 12 March 2016

Breath of Fire: Dragon Quarter

PAL cover
Game general and emulation properties:
CERO rating: B
ESRB rating: T (Blood, Partial Nudity, Violence)
PEGI rating: 12+
GRB rating: 12
Languages supported:
English: SLES-51496 & SLUS-20499
Japanese: SLPM-65196
German: SLES-51496
French: SLES-51496
Spanish: SLES-51496
Italian: SLES-51496
Korean: SLKA-25010
Region NTSC-U:
Serial numbers: SLUS-20499
Release date: February 16, 2003
CRCs: 5207CCA3
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51496
Release date: November 28, 2003
November 2003
CRCs: 867AB5D0
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65196
SLPM-74410 (PlayStation 2 the Best)
SLKA-25010
Release date: November 14, 2002
July 3, 2003 (PlayStation 2 the Best)
March 18, 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Capcom
Publisher(s): Capcom
Genre: RPG
Wikipedia: Link
Game review links: RPG Gamer8/10, Metacritic78/100
Game description: In a place devoid of all light, you will embark on an epic quest of magical proportions. The underground world of Breath of Fire: Dragon Quarter is full of menacing enemies, numerous challenges, and intense mysticism. To survive this cel-shaded adventure, you must master a new combined real-time and turn-based battle system and find healing potions scattered throughout the levels. Based on your playing style, these subterranean worlds evolve for a different gameplay experience each time through.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • 8800GT
Beta SVN r1888 GSDX r2693
  • SPU2-X r2693 1.4.0
  • Lilypad r1853
The game requires a video card that is better than NVIDIA 9600GT. It can be run at full speed without speedhacks. CKL
NTSC-U Windows
  • Intel Core i5 2500K @ 4.3Ghz
  • Nvidia Geforce 9800 GTX+
1.0.0 GSdx Wild Arms offset hack state 2
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), Recommended,MTVU, GSdx Wild Arms offset hack state 2, Working great, a bit CPU hog, Text artifacts from upscaling, use wild arms offset hack state 2
NTSC-U Windows
  • Intel Core i7-3610QM CPU @ 2.30GHz
  • Nvidia Geforce Gtx 670m 3Gb
1.2.1 GSdx Wild Arms offset hack state 2
  • SPU2-X
  • ?
USA v02.00(14/06/2004),

GSdx Wild Arms offset hack state 2, Works great @ 3x native no slow downs or crashes in x2 Completions working on x3 now., Text blurs on upscale, wild arms state 2 fixes this

NTSC-U Windows 10
  • Intel Core i7 920
  • Nvidia Geforce 660GTX
601d182 (PCSX2 1.3.1-20151205020727 ) TF Nearest or Bilnear (ps2) TC off set 0500 - 0500
  • SPU2-X
  • ?
MTVU, OpenGL ((CRC hack level= none, Hardware Depth, Blend unit Accuracy = basic or DX11 @3x scale Runs full speed



Trivia

  • Original names: ブレス オブ ファイア V ドラゴンクォーター (SLPM-65196), ブレス オブ ファイアV ドラゴン クォーター PlayStation 2 the Best (SLPM-74410), 슈퍼 배틀 봉신 (SLKA-25010)
  • Also known as Breath of Fire V: Dragon Quarter (JP, KO)



Known Issues

Texture filtering causes some bugs

  • Status: Active
  • Type: Minor
  • Description: Line Around text Use Align Sprite=Full/Half ( will cause text to look blurry) or better option use TC offset hack (0500-0500). Portrait and lot text is unreadable unless you set Texture Filtering to Nearest or Bilnear (ps2) (note wild arm off set no longer works in newer builds ( either cause GUI dont support the 2 (full/half) states it use to have or the 2 states were removed)
  • Workaround: Use software more
Public compatibility forum links