Breath of Fire: Dragon Quarter: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 36: | Line 36: | ||
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows | |||
|CPU=Intel Core i5 2500K @ 4.3Ghz | |||
|GPU=Nvidia Geforce 9800 GTX+ | |||
|Revision=1.0.0 | |||
|Graphics=GSdx Wild Arms offset hack state 2 | |||
|Sound= | |||
*SPU2-X | |||
*? | |||
|Comments=Europe v01.70(27/02/2003), Recommended,MTVU, GSdx Wild Arms offset hack state 2, Working great, a bit CPU hog, Text artifacts from upscaling, use wild arms offset hack state 2 | |||
|Tester={{ForumUser|Bositman}} | |||
}} | |||
[[Category:temp new test case]] | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows | |||
|CPU=Intel Core i7-3610QM CPU @ 2.30GHz | |||
|GPU=Nvidia Geforce Gtx 670m 3Gb | |||
|Revision=1.2.1 | |||
|Graphics=GSdx Wild Arms offset hack state 2 | |||
|Sound= | |||
*SPU2-X | |||
*? | |||
|Comments=USA v02.00(14/06/2004), GSdx Wild Arms offset hack state 2, Works great @ 3x native no slow downs or crashes in x2 Completions working on x3 now., Text blurs on upscale, wild arms state 2 fixes this | |||
|Tester={{ForumUser|Fayt756}} | |||
}} | |||
[[Category:temp new test case]] | |||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 |
Revision as of 06:34, 27 December 2014
Breath of Fire: Dragon Quarter | |||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Developer(s): Capcom
Genre: RPG
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
1.0.0 | GSdx Wild Arms offset hack state 2 |
|
Europe v01.70(27/02/2003), Recommended,MTVU, GSdx Wild Arms offset hack state 2, Working great, a bit CPU hog, Text artifacts from upscaling, use wild arms offset hack state 2 | |
NTSC-U | Windows |
|
1.2.1 | GSdx Wild Arms offset hack state 2 |
|
USA v02.00(14/06/2004), GSdx Wild Arms offset hack state 2, Works great @ 3x native no slow downs or crashes in x2 Completions working on x3 now., Text blurs on upscale, wild arms state 2 fixes this | |
NTSC-U | ? |
|
r1888 | GSDX r2693 |
|
The game requires a video card that is better than NVIDIA 9600GT. It can be run at full speed without speedhacks. | CKL |
Known Issues
Texture filtering causes some bugs on text and on the minimap
- Status: Active
- Type: Minor
- Description: Some alleviated by the GSdx TC offset hack (0500-0500). Some minor bugs on the D-meter too, looks properly only in SW mode. Box
Text in HP bar is unreadable unless you turn off Texture Filtering or use the Box option instead of check option
- Workaround: Use software more