Breath of Fire: Dragon Quarter: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 34: Line 34:
}}
}}


[[Category:Temp - unverified automatically converted pages]]
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=?
|CPU=
|CPU=
Line 49: Line 48:
* Lilypad r1853
* Lilypad r1853
|Comments=The game requires a video card that is better than NVIDIA 9600GT. It can be run at full speed without speedhacks.
|Comments=The game requires a video card that is better than NVIDIA 9600GT. It can be run at full speed without speedhacks.
|Tester=?
|Tester=CKL
}}
}}
{{TestingFooter}}
{{TestingFooter}}

Revision as of 18:20, 23 August 2014

Breath of Fire: Dragon Quarter
Region NTSC-U:
Serial numbers: SLUS 20344
CRCs: 5207CCA3
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES 51496
CRCs: 867AB5D0
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Capcom
Genre: RPG


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • 8800GT
r1888 GSDX r2693
  • SPU2-X r2693 1.4.0
  • Lilypad r1853
The game requires a video card that is better than NVIDIA 9600GT. It can be run at full speed without speedhacks. CKL



Known Issues

Texture filtering causes some bugs on text and on the minimap

  • Status: Active
  • Type: Minor
  • Description: Some alleviated by the GSdx TC offset hack (0500-0500). Some minor bugs on the D-meter too, looks properly only in SW mode. Box

Text in HP bar is unreadable unless you turn off Texture Filtering or use the Box option instead of check option

  • Workaround: Use software more