Blood Will Tell

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Blood Will Tell

Game general and emulation properties:
Software rendering only
Region NTSC-U:
Serial numbers: SLUS-20782
Release date: September 21, 2004
CRCs: 89954774
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-52755
Release date: June 5, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65526
SLPM-66207 (Sega The Best 2800)
SCAJ-25047
SLAJ-25047
Release date: September 9, 2004
November 23, 2005 (Sega The Best 2800)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Sega
Genre: Fantasy action-adventure
Wikipedia: Link
Game review links: Metacritic
Game review score: Metacritic: 67
Game description: The game is based on the Japanese manga series Dororo, which was created by Tezuka Osamu. It concerns a hero named Hyakkimaru ("Little Monster"), who has had much of his body stolen by forty-eight fiends, and has prosthetic replacements. Along with his ally, the thief Dororo (comes from dorobou (どろぼう lit. thief), Hyakkimaru must defeat all forty-eight fiends. Both Hyakkimaru and Dororo are playable characters in the game.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel core i5 m480 @2.67 GHz
  • ATI mobility radeon 5650
0.9.8.r4600 gsdx (dx9 software rendering) sse4-r4600
  • SPU2-X r4779
  • lilypad r4600
between 40fps & 60fps but mostly 55-60fps, ingame issue with dx9 hardware rendering (black and white box grid) Bmwz4y
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5576 GSdx 5570 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Status goes from ingame to playable. Runs above full speed., Graphics are completely corrupt in gsdx hardware mode. Looks fine in software mode, with light occasional flickering of graphics.
NTSC-U Windows 8.1
  • Intel i5 2500K @3400MHz
  • GeForce GTX 460 SE 768MB
1.1.0. r5594 GSDX AVX-r5580
  • SPU2-X r5559
  • xpad
Post-processing failure at the beginning of the game, shadows don't show up. Fluid gameplay during hardware mode, with 3x upscale. 55-60 FPS. Software mode is also ok. Yuri



Trivia

  • Original names: どろろ (SLPM-65526), どろろ SEGA THE BEST (SLPM-66207), 多羅羅 (SLAJ-25047), Duo Luo Luo (SLAJ-25047)
  • Also known as Blood Will Tell: Tezuka Osamu's Dororo (US, EU), Dororo (JP)
  • Widescreen support with .pnatch file from the PCSX2 forums.

Known Issues

The very beginning of the game (post-processing error)

  • Status: Active
  • Type: Serious
  • Description: When you start a new game, instead of the black and white effect on the screen (Hyakkimaru's eyes), it has black and grey blocks/bars. Unable to see the game characters and the whole level. Very similar problem to the Valkyria Profile 2 Lost Forest part. The reminiscence scenes with sepia effect also suffer from this glitch.
  • Workaround: Use software mode during this section of the game.

Character shadows display error

  • Status: Active
  • Type: Minor
  • Description: The characters in the game have a blob like shadow, but only a rectangle border show up a little around the characters (which should be invisible at normal conditions).
  • Workaround: Use software mode if it bothers you.

Grey subtitle fonts

  • Status: Active
  • Type: Minor
  • Description: The subtitle fonts are grey colored, instead of white with a black outline. Minor glitch. Subs are readable.
  • Workaround: Use software mode if it bothers you.

The gallery

Public compatibility forum links