Blood Will Tell: Difference between revisions

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|Description=When running the game above native resolutions there is a highly visible pixellation happening reducing the picture quality
|Description=When running the game above native resolutions there is highly visible pixellation happening reducing the picture quality
|Workaround=Set the texture filtering to Bilinear(Forced) from Bilinear(PS2)
|Workaround=Set the texture filtering to Bilinear(Forced) from Bilinear(PS2)
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Revision as of 13:56, 29 January 2017

Blood Will Tell

Game general and emulation properties:
CERO rating: C
ESRB rating: M (Blood, Violence)
PEGI rating: 12+
GRB rating: 15
Widescreen patch available
Software rendering only
Supports up to two local players
Languages supported:
English: SLES-52755 & SLUS-20782
Japanese: SLPM-65526 & SLPM-66207 & SLPM-60248
German: SLES-52755
French: SLES-52755
Spanish: SLES-52755
Italian: SLES-52755
Korean: SLKA-25225
Region NTSC-U:
Serial numbers: SLUS-20782
Release date: September 21, 2004
CRCs: 89954774
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-52755
Release date: June 5, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65526
SLPM-66207 (Sega The Best 2800)
SCAJ-25047
SLAJ-25047
SLPM-60248 (Trial)
SLKA-25225
Release date: September 9, 2004
November 23, 2005 (Sega The Best 2800)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Sega
Publisher(s): Sega
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic67/100
Game description: Blood Will Tell follows the adventures of Hyakkimaru, a samurai who embarks on a quest to uncover his past and regain his humanity. Robbed of his limbs and organs at birth, Hyakkimaru integrated weapons into his body. As Hyakkimaru, you can battle with various weapons such as blades embedded inside of his arms, a bazooka hidden inside of his leg, or weapons hidden in each level. Throughout the game, Hyakkimaru's friend, Dororo, guides you and fights alongside you. Only through cooperation, exploration, and violence will Hyakkimaru ever be able to live a normal life.
The game is based on the Japanese manga series Dororo, which was created by Tezuka Osamu. It concerns a hero named Hyakkimaru ("Little Monster"), who has had much of his body stolen by forty-eight fiends, and has prosthetic replacements. Along with his ally, the thief Dororo (comes from dorobou (どろぼう lit. thief), Hyakkimaru must defeat all forty-eight fiends. Both Hyakkimaru and Dororo are playable characters in the game.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel core i5 m480 @2.67 GHz
  • ATI mobility radeon 5650
0.9.8.r4600 gsdx (dx9 software rendering) sse4-r4600
  • SPU2-X r4779
  • lilypad r4600
between 40fps & 60fps but mostly 55-60fps, ingame issue with dx9 hardware rendering (black and white box grid) Bmwz4y
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5576 GSdx 5570 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Status goes from ingame to playable. Runs above full speed., Graphics are completely corrupt in gsdx hardware mode. Looks fine in software mode, with light occasional flickering of graphics.
NTSC-U Windows 8.1
  • Intel i5 2500K @3400MHz
  • GeForce GTX 460 SE 768MB
1.1.0. r5594 GSDX AVX-r5580
  • SPU2-X r5559
  • xpad
Post-processing failure at the beginning of the game, shadows don't show up. Fluid gameplay during hardware mode, with 3x upscale. 55-60 FPS. Software mode is also ok. Yuri



Trivia

  • Original names: どろろ (SLPM-65526) & (SLPM-66207), 多羅羅 (SLAJ-25047), 도로로 (SLKA-25225)
  • Also known as Blood Will Tell: Tezuka Osamu's Dororo (US, EU), Dororo (JP), Duo Luo Luo (AS)

Known Issues

Black screen during the Prologue

  • Status: Active
  • Type: Serious
  • Description: The screen is completely black in the prologue for the D3D renderers.
  • Workaround: Switch to the OpenGL hardware renderer or any Software renderer

Grey subtitle fonts

  • Status: Active
  • Type: Minor
  • Description: The subtitle fonts are grey colored, instead of white with a black outline.
  • Workaround: In the OpenGL renderer set the Blending Unit Accuracy to Medium or Above. Alternatively switch to the Software renderer.

Pixellated visual artifacts on resolutions above native

  • Type: Note (not an issue)
  • Description: When running the game above native resolutions there is highly visible pixellation happening reducing the picture quality
  • Workaround: Set the texture filtering to Bilinear(Forced) from Bilinear(PS2)

Fixed Issues

Character shadows display error

  • Status: Fixed
  • Type: Minor
  • Description: The characters in the game have a blob like shadow, but only a rectangle border show up a little around the characters (which should be invisible at normal conditions).
  • Workaround: Use software mode if it bothers you.


The gallery

Public compatibility forum links