Blood Will Tell: Difference between revisions

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|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS= Windows 8.1
|CPU=Intel i5 2500K @3400MHz  
|CPU=Intel i5 2500K @3400MHz  
|GPU=GeForce GTX 460 SE 768MB
|GPU=GeForce GTX 460 SE 768MB

Revision as of 11:21, 15 February 2015

Blood Will Tell

Region NTSC-U:
Serial numbers: SLUS-20782
Release date: September 21, 2004
CRCs: 89954774
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: June 5, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Release date: September 9, 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Sega
Genre: Fantasy action-adventure
Wikipedia: Link
Game review links: Metacritic
Game review score: Metacritic: 67
Game description: Blood Will Tell: Tezuka Osamu's Dororo, released as Dororo (どろろ) in Japan, is a PlayStation 2 game released by Sega. It is based on the Japanese manga series Dororo, which was created by Tezuka Osamu.
It concerns a hero named Hyakkimaru ("Little Monster"), who has had much of his body stolen by forty-eight fiends, and has prosthetic replacements. Along with his ally, the thief Dororo (comes from dorobou (どろぼう lit. thief), Hyakkimaru must defeat all forty-eight fiends.
Both Hyakkimaru and Dororo ar playable characters in the game.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
24 02 2013 1.1.0 r5576 GSdx 5570 SSE41 [23 02 2013]
  • SPU2-X 2.0.0 [24 02 2013]
  • LilyPad 0.11.0 [13 01 2013]
Status goes from ingame to playable. Runs above full speed., Graphics are completely corrupt in gsdx hardware mode. Looks fine in software mode, with light occasional flickering of graphics.
NTSC-U ?
  • Intel core i5 m480 @2.67 GHz
  • ATI mobility radeon 5650
0.9.8.r4600 gsdx (dx9 software rendering) sse4-r4600
  • SPU2-X r4779
  • lilypad r4600
between 40fps & 60fps but mostly 55-60fps, ingame issue with dx9 hardware rendering (black and white box grid) Bmwz4y
NTSC-U Windows 8.1
  • Intel i5 2500K @3400MHz
  • GeForce GTX 460 SE 768MB
1.1.0. r5594 GSDX AVX-r5580
  • SPU2-X r5559
  • xpad
Post-processing failure at the beginning of the game, shadows don't show up. Fluid gameplay during hardware mode, with 3x upscale. 55-60 FPS. Software mode is also ok. Yuri



Trivia

Known Issues

The very beginning of the game (post-processing error)

  • Status: Active
  • Type: Serious
  • Description: When you start a new game, instead of the black and white effect on the screen (Hyakkimaru's eyes), it has black and grey blocks/bars. Unable to see the game characters and the whole level. Very similar problem to the Valkyria Profile 2 Lost Forest part. The reminiscence scenes with sepia effect also suffer from this glitch.
  • Workaround: Use software mode during this section of the game.

Character shadows display error

  • Status: Active
  • Type: Minor
  • Description: The characters in the game have a blob like shadow, but only a rectangle border show up a little around the characters (which should be invisible at normal conditions).
  • Workaround: Use software mode if it bothers you.

Grey subtitle fonts

  • Status: Active
  • Type: Minor
  • Description: The subtitle fonts are grey colored, instead of white with a black outline. Minor glitch. Subs are readable.
  • Workaround: Use software mode if it bothers you.

The gallery

Public compatibility forum links