Blood Will Tell: Difference between revisions

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|OS= Windows 8.1
|OS= Windows 8.1
|CPU=Intel Core i5-2500K @ 3.40 GHz  
|CPU=Intel Core i5-2500K @ 3.40 GHz  
|GPU=NVIDIA GeForce GTX 460 SE 768MB
|GPU=NVIDIA GeForce GTX 460 SE @ 768 MB
|Revision=1.1.0 (r5594)
|Revision=1.1.0 (r5594)
|Graphics=GSDX AVX (r5580)
|Graphics=GSdx AVX (r5580)
|Sound=
|Sound=
* SPU2-X (r5559)
* SPU2-X (r5559)
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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Games does not scale up
|IssueName=Prologue upscaling issue
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=1
|Description=Increasing the Internal Resolution in the GSdx plugin won't scale up most textures, which makes the game look very pixelated at any upscaled resolution.
|Description=During the black & white prologue, the game looks very pixelated as the onscreen effects undo the upscaling.
|Workaround=This only happens until you regain color after the prologue. To deal with it before that, go to Config > Video (GS) > Plugin Settings, and set Texture Filtering to "Bilinear (Forced)". This will reduce the pixelation.
|Workaround=To reduce the pixelation during the prologue, go to Config > Video (GS) > Plugin Settings, and set Texture Filtering to "Bilinear (Forced)".
}}
}}


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|Workaround=Fixed as of at least the 1.4.0 Stable release. For older versions switch to Software Mode by setting Renderer to any of the "(Software)" options.  
|Workaround=Fixed as of at least the 1.4.0 Stable release. For older versions switch to Software Mode by setting Renderer to any of the "(Software)" options.  
}}
}}


==The gallery==
==The gallery==
ninja
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