Blood Will Tell: Difference between revisions

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|gamefaqslink      = [http://www.gamefaqs.com/ps2/914717-blood-will-tell Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/914717-blood-will-tell Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/blood-will-tell Metacritic]|67/100}}
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/blood-will-tell Metacritic]|67/100}}
|gameinfo          = Blood Will Tell follows the adventures of Hyakkimaru, a samurai who embarks on a quest to uncover his past and regain his humanity. Robbed of his limbs and organs at birth, Hyakkimaru integrated weapons into his body. As Hyakkimaru, you can battle with various weapons such as blades embedded inside of his arms, a bazooka hidden inside of his leg, or weapons hidden in each level. Throughout the game, Hyakkimaru's friend, Dororo, guides you and fights alongside you. Only through cooperation, exploration, and violence will Hyakkimaru ever be able to live a normal life.<br />
|gameinfo          = Blood Will Tell follows the adventures of Hyakkimaru, a samurai who embarks on a quest to uncover his past and regain his humanity. Robbed of his limbs and organs at birth, Hyakkimaru with the help of Dr. Jyukai integrates weapons into his body. As Hyakkimaru, you can battle with various weapons such as blades embedded inside of his arms, a bazooka hidden inside of his leg, or weapons hidden in each level. Throughout the game, Hyakkimaru's friend, Dororo, guides you and fights alongside you. Only through cooperation, exploration, and violence will Hyakkimaru ever be able to live a normal life.<br />
The game is based on the Japanese manga series Dororo, which was created by Tezuka Osamu. It concerns a hero named Hyakkimaru ("Little Monster"), who has had much of his body stolen by forty-eight fiends, and has prosthetic replacements. Along with his ally, the thief Dororo (comes from dorobou (どろぼう lit. thief), Hyakkimaru must defeat all forty-eight fiends. Both Hyakkimaru and Dororo are playable characters in the game.
The game is based on the Japanese manga series Dororo, which was created by Tezuka Osamu. It concerns a hero named Hyakkimaru ("Little Monster"), who has had much of his body stolen by forty-eight fiends, and has prosthetic replacements. Along with his ally, the thief Dororo (comes from dorobou (どろぼう lit. thief), Hyakkimaru must defeat all forty-eight fiends. Both Hyakkimaru and Dororo are playable characters in the game.
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<!-- NTSC-J props -->
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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65526<br />SLPM-66207 <small>(Sega The Best 2800)</small><br />SCAJ-25047<br />SLAJ-25047<br />SLPM-60248 <small>(Trial)</small><br />SLKA-25225
|serialsNTSCJ      = SLPM-65526<br />SLKA-25225 <small>(Korea)</small><br />SLPM-66207 <small>(Sega The Best 2800)</small><br />SCAJ-25047<br />SLAJ-25047<br />SLPM-60248 <small>(Trial)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = September 9, 2004<br />November 23, 2005 <small>(Sega The Best 2800)</small>
|releasedateNTSCJ  = September 9, 2004<br />November 11, 2004 <small>(Korea)</small><br />November 23, 2005 <small>(Sega The Best 2800)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|OS= Windows 8.1
|OS= Windows 8.1
|CPU=Intel Core i5-2500K @ 3.40 GHz  
|CPU=Intel Core i5-2500K @ 3.40 GHz  
|GPU=NVIDIA GeForce GTX 460 SE 768MB
|GPU=NVIDIA GeForce GTX 460 SE @ 768 MB
|Revision=1.1.0 (r5594)
|Revision=1.1.0 (r5594)
|Graphics=GSDX AVX (r5580)
|Graphics=GSdx AVX (r5580)
|Sound=
|Sound=
* SPU2-X (r5559)
* SPU2-X (r5559)
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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Black screen during the Prologue
|IssueName=Prologue upscaling issue
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=The screen is completely black in the prologue if renderer is set to Direct3D9 or 11 (Hardware).
|Description=During the black & white prologue, the game looks very pixelated as the onscreen effects undo the upscaling.
|Workaround=Go to Config > Video (GS) > Plugin Settings, switch Renderer to "OpenGL (Hardware)" or any of the "(Software)" options.
|Workaround=To reduce the pixelation during the prologue, go to Config > Video (GS) > Plugin Settings, and set Texture Filtering to "Bilinear (Forced)".
}}
}}


{{Issue
{{Issue
|IssueName=Character shadows display error
|IssueName=Black screen during the Prologue
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=1
|Description=Character shadows are missing and only a rectangle border is visible around the characters (which should be invisible at normal conditions).
|Description=The screen is completely black in the prologue if renderer is set to Direct3D9 or 11 (Hardware).
|Workaround=Switch to Software Mode by setting Renderer to any of the "(Software)" options.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)" or any of the "(Software)" options. Alternatively set CRC Hack Level to "Partial", turn on "Enable HW Hacks", go to Configure Hacks and set Sprite to "Half". However, this workaround can have a significant performance impact.
}}
}}


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|Description=The subtitle fonts are grey colored, instead of white with a black outline.
|Description=The subtitle fonts are grey colored, instead of white with a black outline.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "Medium". Alternatively switch to Software Mode by setting Renderer to any of the "(Software)" options.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "Medium". Alternatively switch to Software Mode by setting Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Character shadows display error
|IsFixed=1
|IssueLevel=0
|Description=Character shadows are missing and only a rectangle border is visible around the characters (which should be invisible at normal conditions).
|Workaround=Fixed as of at least the 1.4.0 Stable release. For older versions switch to Software Mode by setting Renderer to any of the "(Software)" options.
}}
}}


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