Blood Will Tell: Difference between revisions

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|caption          =  
|caption          =  
|developer        = Sega
|developer        = Sega
|genre            = Fantasy action-adventure
|publisher        = [[Sega]]
|gameinfo          = Blood Will Tell: Tezuka Osamu's Dororo, released as Dororo (どろろ) in Japan, is a PlayStation 2 game released by Sega. It is based on the Japanese manga series Dororo, which was created by Tezuka Osamu.<br/> It concerns a hero named Hyakkimaru ("Little Monster"), who has had much of his body stolen by forty-eight fiends, and has prosthetic replacements. Along with his ally, the thief Dororo (comes from dorobou (どろぼう lit. thief), Hyakkimaru must defeat all forty-eight fiends.<br/> Both Hyakkimaru and Dororo ar playable characters in the game.
|genre            = Action, Adventure
|wikipedia         = [http://en.wikipedia.org/wiki/Blood_Will_Tell Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Blood_Will_Tell Link]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/blood-will-tell Metacritic]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/914717-blood-will-tell Link]
|reviewscore      = Metacritic: 67
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/blood-will-tell Metacritic]|67/100}}
|sw-rendering-only = 1
|gameinfo          = Blood Will Tell follows the adventures of Hyakkimaru, a samurai who embarks on a quest to uncover his past and regain his humanity. Robbed of his limbs and organs at birth, Hyakkimaru with the help of Dr. Jyukai integrates weapons into his body. As Hyakkimaru, you can battle with various weapons such as blades embedded inside of his arms, a bazooka hidden inside of his leg, or weapons hidden in each level. Throughout the game, Hyakkimaru's friend, Dororo, guides you and fights alongside you. Only through cooperation, exploration, and violence will Hyakkimaru ever be able to live a normal life.<br />
The game is based on the Japanese manga series Dororo, which was created by Tezuka Osamu. It concerns a hero named Hyakkimaru ("Little Monster"), who has had much of his body stolen by forty-eight fiends, and has prosthetic replacements. Along with his ally, the thief Dororo (comes from dorobou (どろぼう lit. thief), Hyakkimaru must defeat all forty-eight fiends. Both Hyakkimaru and Dororo are playable characters in the game.
<!-- General props -->
|numberofplayers  = 2
|widescreenpatch  = 1
|japan_rating      = C
|eu_rating        = 12+
|na_rating_text    = Blood, Violence
|na_rating        = M
|ko_rating         = 15
<!-- Language props -->
|chinese          = SLAJ-25047
|italian          = SLES-52755
|spanish          = SLES-52755
|french            = SLES-52755
|german            = SLES-52755
|japanese          = SLPM-65526 & SLPM-66207 & SLPM-60248
|english          = SLES-52755 & SLUS-20782
|korean            = SLKA-25225
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-52755
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = June 5, 2005
|releasedatePAL    = June 5, 2005
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPM-65526<br />SLKA-25225 <small>(Korea)</small><br />SLPM-66207 <small>(Sega The Best 2800)</small><br />SCAJ-25047<br />SLAJ-25047<br />SLPM-60248 <small>(Trial)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = September 9, 2004
|releasedateNTSCJ  = September 9, 2004<br />November 11, 2004 <small>(Korea)</small><br />November 23, 2005 <small>(Sega The Best 2800)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=Intel core i5 m480 @2.67 GHz
|CPU=Intel Core i5-480M @ 2.67 GHz
|GPU=ATI mobility radeon 5650
|GPU=ATI mobility Radeon HD 5650
|Revision=0.9.8.r4600
|Revision=0.9.8 (r4600)
|Graphics=gsdx (dx9 software rendering) sse4-r4600
|Graphics=GSdx SSE4 (r4600)
|Sound=
|Sound=
* SPU2-X r4779
* SPU2-X (r4779)
* lilypad r4600
* LilyPad (r4600)
|Comments=between 40fps & 60fps but mostly 55-60fps, ingame issue with dx9 hardware rendering (black and white box grid)
|Comments=Between 40 FPS & 60 FPS but mostly 55-60 FPS with Renderer set to "Direct3D9 (Software)". In-game issue with "Direct3D9 (Hardware)" (black and white box grid).
|Tester=Bmwz4y
|Tester=Bmwz4y
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 768MB
|Revision=1.1.0 r5576
|Revision=1.1.0 (r5576)
|Graphics=GSdx 5570 SSE41
|Graphics=GSdx SSE41 (r5570)
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
*LilyPad 0.11.0
*LilyPad 0.11.0
|Comments=Status goes from ingame to playable. Runs above full speed., Graphics are completely corrupt in gsdx hardware mode. Looks fine in software mode, with light occasional flickering of graphics.
|Comments=Status goes from in-game to playable. Runs above full speed. Graphics are completely corrupt in GSdx Hardware Mode. Looks fine in Software Mode, with light occasional flickering of graphics.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS= Windows 8.1
|OS= Windows 8.1
|CPU=Intel i5 2500K @3400MHz
|CPU=Intel Core i5-2500K @ 3.40 GHz
|GPU=GeForce GTX 460 SE 768MB
|GPU=NVIDIA GeForce GTX 460 SE @ 768 MB
|Revision=1.1.0. r5594
|Revision=1.1.0 (r5594)
|Graphics=GSDX AVX-r5580
|Graphics=GSdx AVX (r5580)
|Sound=
|Sound=
* SPU2-X r5559
* SPU2-X (r5559)
* xpad
* xpad
|Comments=Post-processing failure at the beginning of the game, shadows don't show up. Fluid gameplay during hardware mode, with 3x upscale. 55-60 FPS. Software mode is also ok.
|Comments=Post-processing failure at the beginning of the game, shadows don't show up. Fluid gameplay during Hardware Mode, with 3x upscale. 55-60 FPS. Software Mode is also OK.
|Tester=Yuri
|Tester=Yuri
}}
}}
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==Trivia==
* Original names: '''どろろ''' (SLPM-65526) & (SLPM-66207), '''多羅羅''' (SLAJ-25047), '''도로로''' (SLKA-25225)
* Also known as '''Blood Will Tell: Tezuka Osamu's Dororo''' (US, EU), '''Dororo''' (JP), '''Duo Luo Luo''' (AS)


==Trivia==
*Widescreen support with .pnatch file from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums].


==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=The very beginning of the game (post-processing error)
|IssueName=Prologue upscaling issue
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=When you start a new game, instead of the black and white effect on the screen (Hyakkimaru's eyes), it has black and grey blocks/bars. Unable to see the game characters and the whole level. Very similar problem to the [[Valkyrie Profile 2: Silmeria#Known Issues|Valkyria Profile 2 Lost Forest]] part. The reminiscence scenes with sepia effect also suffer from this glitch.
|Description=During the black & white prologue, the game looks very pixelated as the onscreen effects undo the upscaling.
|Workaround=Use software mode during this section of the game.
|Workaround=To reduce the pixelation during the prologue, go to Config > Video (GS) > Plugin Settings, and set Texture Filtering to "Bilinear (Forced)".
}}
}}


{{Issue
{{Issue
|IssueName=Character shadows display error
|IssueName=Black screen during the Prologue
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=1
|Description=The characters in the game have a blob like shadow, but only a rectangle border show up a little around the characters (which should be invisible at normal conditions).
|Description=The screen is completely black in the prologue if renderer is set to Direct3D9 or 11 (Hardware).
|Workaround=Use software mode if it bothers you.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)" or any of the "(Software)" options. Alternatively set CRC Hack Level to "Partial", turn on "Enable HW Hacks", go to Configure Hacks and set Sprite to "Half". However, this workaround can have a significant performance impact.
}}
}}


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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=The subtitle fonts are grey colored, instead of white with a black outline. Minor glitch. Subs are readable.
|Description=The subtitle fonts are grey colored, instead of white with a black outline.
|Workaround=Use software mode if it bothers you.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "Medium". Alternatively switch to Software Mode by setting Renderer to any of the "(Software)" options.
}}
 
{{Issue
|IssueName=Character shadows display error
|IsFixed=1
|IssueLevel=0
|Description=Character shadows are missing and only a rectangle border is visible around the characters (which should be invisible at normal conditions).
|Workaround=Fixed as of at least the 1.4.0 Stable release. For older versions switch to Software Mode by setting Renderer to any of the "(Software)" options.  
}}
}}


==The gallery==
==The gallery==
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File:Blood_Will_Tell_Forum_1.jpg|Blood Will Tell (SLUS 20782)
File:Blood_Will_Tell_Forum_1.jpg|Blood Will Tell (SLUS 20782)
</gallery>
</gallery>
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Blood-Will-Tell-SLUS-20782-U--30280 Blood Will Tell (SLUS 20782) (U)]}}
*[http://forums.pcsx2.net/Thread-Blood-Will-Tell-SLUS-20782-U--30280 Blood Will Tell (SLUS 20782) (U)]}}

Revision as of 05:40, 31 October 2018

Blood Will Tell

Game general and emulation properties:
CERO rating: C
ESRB rating: M (Blood, Violence)
PEGI rating: 12+
GRB rating: 15
Widescreen patch available
Supports up to two local players
Languages supported:
English: SLES-52755 & SLUS-20782
Japanese: SLPM-65526 & SLPM-66207 & SLPM-60248
German: SLES-52755
French: SLES-52755
Spanish: SLES-52755
Italian: SLES-52755
Korean: SLKA-25225
Region NTSC-U:
Serial numbers: SLUS-20782
Release date: September 21, 2004
CRCs: 89954774
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-52755
Release date: June 5, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65526
SLKA-25225 (Korea)
SLPM-66207 (Sega The Best 2800)
SCAJ-25047
SLAJ-25047
SLPM-60248 (Trial)
Release date: September 9, 2004
November 11, 2004 (Korea)
November 23, 2005 (Sega The Best 2800)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Sega
Publisher(s): Sega
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic67/100
Game description: Blood Will Tell follows the adventures of Hyakkimaru, a samurai who embarks on a quest to uncover his past and regain his humanity. Robbed of his limbs and organs at birth, Hyakkimaru with the help of Dr. Jyukai integrates weapons into his body. As Hyakkimaru, you can battle with various weapons such as blades embedded inside of his arms, a bazooka hidden inside of his leg, or weapons hidden in each level. Throughout the game, Hyakkimaru's friend, Dororo, guides you and fights alongside you. Only through cooperation, exploration, and violence will Hyakkimaru ever be able to live a normal life.
The game is based on the Japanese manga series Dororo, which was created by Tezuka Osamu. It concerns a hero named Hyakkimaru ("Little Monster"), who has had much of his body stolen by forty-eight fiends, and has prosthetic replacements. Along with his ally, the thief Dororo (comes from dorobou (どろぼう lit. thief), Hyakkimaru must defeat all forty-eight fiends. Both Hyakkimaru and Dororo are playable characters in the game.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core i5-480M @ 2.67 GHz
  • ATI mobility Radeon HD 5650
0.9.8 (r4600) GSdx SSE4 (r4600)
  • SPU2-X (r4779)
  • LilyPad (r4600)
Between 40 FPS & 60 FPS but mostly 55-60 FPS with Renderer set to "Direct3D9 (Software)". In-game issue with "Direct3D9 (Hardware)" (black and white box grid). Bmwz4y
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 768MB
1.1.0 (r5576) GSdx SSE41 (r5570)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Status goes from in-game to playable. Runs above full speed. Graphics are completely corrupt in GSdx Hardware Mode. Looks fine in Software Mode, with light occasional flickering of graphics.
NTSC-U Windows 8.1
  • Intel Core i5-2500K @ 3.40 GHz
  • NVIDIA GeForce GTX 460 SE @ 768 MB
1.1.0 (r5594) GSdx AVX (r5580)
  • SPU2-X (r5559)
  • xpad
Post-processing failure at the beginning of the game, shadows don't show up. Fluid gameplay during Hardware Mode, with 3x upscale. 55-60 FPS. Software Mode is also OK. Yuri


Trivia

  • Original names: どろろ (SLPM-65526) & (SLPM-66207), 多羅羅 (SLAJ-25047), 도로로 (SLKA-25225)
  • Also known as Blood Will Tell: Tezuka Osamu's Dororo (US, EU), Dororo (JP), Duo Luo Luo (AS)


Known Issues

Prologue upscaling issue

  • Status: Active
  • Type: Serious
  • Description: During the black & white prologue, the game looks very pixelated as the onscreen effects undo the upscaling.
  • Workaround: To reduce the pixelation during the prologue, go to Config > Video (GS) > Plugin Settings, and set Texture Filtering to "Bilinear (Forced)".

Black screen during the Prologue

  • Status: Active
  • Type: Serious
  • Description: The screen is completely black in the prologue if renderer is set to Direct3D9 or 11 (Hardware).
  • Workaround: Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)" or any of the "(Software)" options. Alternatively set CRC Hack Level to "Partial", turn on "Enable HW Hacks", go to Configure Hacks and set Sprite to "Half". However, this workaround can have a significant performance impact.

Grey subtitle fonts

  • Status: Active
  • Type: Minor
  • Description: The subtitle fonts are grey colored, instead of white with a black outline.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "Medium". Alternatively switch to Software Mode by setting Renderer to any of the "(Software)" options.

Character shadows display error

  • Status: Fixed
  • Type: Minor
  • Description: Character shadows are missing and only a rectangle border is visible around the characters (which should be invisible at normal conditions).
  • Workaround: Fixed as of at least the 1.4.0 Stable release. For older versions switch to Software Mode by setting Renderer to any of the "(Software)" options.


The gallery


Public compatibility forum links