Berserk: Difference between revisions

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(→‎Known Issues: Include patch by felix to fix an issue, and potentially make the issue easier to read)
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|IssueLevel=0
|IssueLevel=0
|Description=There's a issue rendering some HUD elements(pink squares) while using GSdx hardware mode.
|Description=There's a issue rendering some HUD elements(pink squares) while using GSdx hardware mode.
|Workaround= majorly been fixed (using git hub build v1.5.0-dev-2448), HUD elements appear with less color than the rendering of software but are entirely functional.
|Workaround= Works in v1.5.0-dev-2448, HUD elements appear with less color than the rendering of software but are entirely functional.
*'''Alternatively:''' - if by any chance the problem arise enable the Hardware hack "Preload Frame Data" in GSDX and just switch the rendering two time after all video who are not "ingame"(simply press F9 and F9) : all elements of the HUD will appear. Or use software rendering
*'''Alternatively:''' Stick with software mode, or enable preload frame data in hardware hacks and toggle between software and hardware with f9 to fix the HUD whenever it breaks--or try the patch below with cheats enabled.
<spoiler show="Fix HUD in hardware mode -felixthecat1970" hide="Hide">
9685E636.pnach
<pre>
patch=0,EE,00246490,extended,24050081
patch=0,EE,0027E2D0,extended,24050081
patch=0,EE,0027DE30,extended,24050081
</pre>
https://forums.pcsx2.net/Thread-No-interlacing-codes?page=55&highlight=berserk
</spoiler>
}}
}}