Berserk: Difference between revisions

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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65688<br />SLPM-65686 <small>(Limited Edition)</small><br />SLKA-25213<br />SLPM-65618 <small>(As a bonus demo disc to Vampire Panic LE)</small><br />SLPM-61091 <small>(Trial)</small>
|serialsNTSCJ      = SLPM-65688<br />SLPM-65686 <small>(Limited Edition)</small><br />SLKA-25213 <small>(Korea)</small><br />SLPM-65618 <small>(As a bonus demo disc to Vampire Panic LE)</small><br />SLPM-61091 <small>(Trial)</small>
|CRCsNTSCJ        = 9685E636
|CRCsNTSCJ        = 9685E636
|releasedateNTSCJ  = October 7, 2004
|releasedateNTSCJ  = October 7, 2004 <small>(Japan, Korea)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Tester=Joder666
|Tester=Joder666
}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=?
|CPU=i7 4790K @ 4GHz
|GPU=GTX 770
|Revision=1.5.0-dev2448-gd09737dbb
|Graphics=GSdx 1.1.0 AVX2
|Sound=
* SPU2-X 2.0.0
* Lilypad 0.12.1
|Comments=When using Internal Resolution 8x-Native the game glitches every now and then, furthermore when using Support Character Art (action in the action) the frame rate drops from 55~60 to 4~8, as a workaround I decreased the Internal Resolution from 8x to 6x, frame rate issue was fixed however glitching still remained but WAY less than usual.
|Tester=HimaOuji
}}
{{TestingFooter}}
{{TestingFooter}}


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* Original names: '''ベルセルク 千年帝国の鷹(ミレニアム・ファルコン)''' (SLPM-65688) & (SLPM-65686), '''베르세르크: 천년제국의 매 편 성마전기의 장''' (SLKA-25213)
* Original names: '''ベルセルク 千年帝国の鷹(ミレニアム・ファルコン)''' (SLPM-65688) & (SLPM-65686), '''베르세르크: 천년제국의 매 편 성마전기의 장''' (SLKA-25213)
* Also known as '''Berserk: Millennium Falcon Hen Seima Senki no Shou''' (JP), '''Berserk: Millennium Falcon: Sennen Teikoku no Taka-hen: Seima no Senki no Shou'''
* Also known as '''Berserk: Millennium Falcon Hen Seima Senki no Shou''' (JP), '''Berserk: Millennium Falcon: Sennen Teikoku no Taka-hen: Seima no Senki no Shou'''
*There is an English/Italian fan translation for this game.
*There is an [https://www.romhacking.net/translations/2837/ English]/Italian fan translation for this game.




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|IssueLevel=0
|IssueLevel=0
|Description=There's a issue rendering some HUD elements(pink squares) while using GSdx hardware mode.
|Description=There's a issue rendering some HUD elements(pink squares) while using GSdx hardware mode.
|Workaround=Use software rendering. Or enable the Hardware hack "Preload Frame Data" in GSDX and always switch the rendering two time after all video who are not "ingame"(simply press F9 and F9) : all elements of the HUD appears less color than the rendering of software but are entirely functional.
|Workaround= Works in v1.5.0-dev-2448, HUD elements appear with less color than in software mode but are entirely functional. Or enable manual game fixes and select "Switch to GSdx software rendering when a FMV plays" (this option does not exist in later 1.7 dev builds).
*'''Alternatively:''' Stick with software mode, or enable preload frame data in hardware hacks and toggle between software and hardware with f9 during FMV's--or try the patch below with cheats enabled.
<spoiler show="Fix HUD in hardware mode -felixthecat1970" hide="Hide">
9685E636.pnach
<pre>
patch=0,EE,00246490,extended,24050081
patch=0,EE,0027E2D0,extended,24050081
patch=0,EE,0027DE30,extended,24050081
</pre>
https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=619908#pid619908
</spoiler>
}}
 
==Fixed Issues==
 
{{Issue
|IssueName=Subtitle is not showing while playing FMV
|IsFixed=1
|IssueLevel=0
|Description=subtitles are missing in sutscenes while using GSdx hardware mode.
|Workaround=Go to emulation settings/game fixes and check "Switch to GSdx software rendering when a FMV plays" to fix subtitle. Or use PCSX2 1.6 stable
}}
}}


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*'''Alternatively:''' Use software rendering.
*'''Alternatively:''' Use software rendering.
}}
}}


==The gallery==
==The gallery==
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