Berserk: Difference between revisions

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110 bytes added ,  15 December 2021
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(→‎Trivia: link to the english patch since it was mentioned here)
(4 intermediate revisions by the same user not shown)
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|IssueLevel=0
|IssueLevel=0
|Description=There's a issue rendering some HUD elements(pink squares) while using GSdx hardware mode.
|Description=There's a issue rendering some HUD elements(pink squares) while using GSdx hardware mode.
|Workaround= Works in v1.5.0-dev-2448, HUD elements appear with less color than the rendering of software but are entirely functional.
|Workaround= Works in v1.5.0-dev-2448, HUD elements appear with less color than in software mode but are entirely functional. Or enable manual game fixes and select "Switch to GSdx software rendering when a FMV plays" (this option does not exist in later 1.7 dev builds).
*'''Alternatively:''' Stick with software mode, or enable preload frame data in hardware hacks and toggle between software and hardware with f9 to fix the HUD whenever it breaks--or try the patch below with cheats enabled.
*'''Alternatively:''' Stick with software mode, or enable preload frame data in hardware hacks and toggle between software and hardware with f9 during FMV's--or try the patch below with cheats enabled.
<spoiler show="Fix HUD in hardware mode -felixthecat1970" hide="Hide">
<spoiler show="Fix HUD in hardware mode -felixthecat1970" hide="Hide">
9685E636.pnach
9685E636.pnach
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patch=0,EE,0027DE30,extended,24050081
patch=0,EE,0027DE30,extended,24050081
</pre>
</pre>
https://forums.pcsx2.net/Thread-No-interlacing-codes?page=55&highlight=berserk
https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=619908#pid619908
</spoiler>
</spoiler>
}}
}}


==Fixed Issues==
==Fixed Issues==
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