Berserk: Difference between revisions

161 bytes added ,  15 December 2021
→‎Known Issues: mention manual game fix from test case, and also mention it does not work with 1.7 because it was removed
(→‎Known Issues: mention manual game fix from test case, and also mention it does not work with 1.7 because it was removed)
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|IssueLevel=0
|IssueLevel=0
|Description=There's a issue rendering some HUD elements(pink squares) while using GSdx hardware mode.
|Description=There's a issue rendering some HUD elements(pink squares) while using GSdx hardware mode.
|Workaround= Works in v1.5.0-dev-2448, HUD elements appear with less color than the rendering of software but are entirely functional.
|Workaround= Works in v1.5.0-dev-2448, HUD elements appear with less color than the rendering of software but are entirely functional. Use PCSX2 1.6 and enable manual game fixes and select "Switch to GSdx software rendering when a FMV plays" (this option does not exist in later 1.7 dev builds).
*'''Alternatively:''' Stick with software mode, or enable preload frame data in hardware hacks and toggle between software and hardware with f9 to fix the HUD whenever it breaks--or try the patch below with cheats enabled.
*'''Alternatively:''' Stick with software mode, or enable preload frame data in hardware hacks and toggle between software and hardware with f9 to fix the HUD whenever it breaks--or try the patch below with cheats enabled.
<spoiler show="Fix HUD in hardware mode -felixthecat1970" hide="Hide">
<spoiler show="Fix HUD in hardware mode -felixthecat1970" hide="Hide">
ninja
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