Battle Engine Aquila: Difference between revisions

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|IssueLevel=1
|IssueLevel=1
|Description=The game functions, while the menu does not, and the game freezes mid menu if you spend too much time in it. Software mode, as well as other GSdx hacks did nothing to fix the menu rendering issue, nor did it speed up the game at all. Menu loads only one letter of each option, so N for New Game, L for Loading, C for Continue, etc. Select each letter, as well as the ship you'd like to use as quickly as possible, as you have only a few seconds in the menu before it locks up entirely and freezes. The game functions no differently in software mode as it does in DX9 or DX11 hardware. The compatibility is entirely unfixable using only GSdx settings. , Tuned for High Performance gaming, all my system settings are isolated and changed per game. Everything is run in VM outside of the main OS. Game only works when highly tweaked, and locks up in main menu after several seconds.
|Description=The game functions, while the menu does not, and the game freezes mid menu if you spend too much time in it. Software mode, as well as other GSdx hacks did nothing to fix the menu rendering issue, nor did it speed up the game at all. Menu loads only one letter of each option, so N for New Game, L for Loading, C for Continue, etc. Select each letter, as well as the ship you'd like to use as quickly as possible, as you have only a few seconds in the menu before it locks up entirely and freezes. The game functions no differently in software mode as it does in DX9 or DX11 hardware. The compatibility is entirely unfixable using only GSdx settings. , Tuned for High Performance gaming, all my system settings are isolated and changed per game. Everything is run in VM outside of the main OS. Game only works when highly tweaked, and locks up in main menu after several seconds.
|Workaround=No known solution
|Workaround=VU clamping should be set to "Extra" (this requires confirmation)
}}
}}


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