Battle Engine Aquila: Difference between revisions

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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=18 02 2013 1.1.0 r5565-
|Graphics=GSdx 5559 SSE41 [12 02 2013]
|Sound=
*SPU2-X 2.0.0 [12 02 2013]
*LilyPad 0.11.0 [13 01 2013]
|Comments=Status goes from menus to ingame., Ingame looks perfect, but menus to get there are totally broken, making saving/resuming a game very hard.
|Tester={{ForumUser|General-Plot}}
}}
[[Category:temp new test case]]
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.8Ghz
|GPU=Nvidia GTX 570 1368MB
|Revision=1.1.0 r5852
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Playable. Requires VU clamping set to "Extra" to fix menus, FMV's flicker in hardware mode, aside from that it's fine.
|Tester={{ForumUser|refraction}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=1
|Status=1
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