Battle Engine Aquila: Difference between revisions

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Reverted edits by TheTechnician27 (talk) to last revision by Ngng
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{{info-stub}}
{{infobox
|image            = Cover_Battle_Engine_Aquila.jpg
|caption          =
|developer        = Lost Toys
|publisher        = [[Atari]]
|genre            = Action, Shooter, Arcade
|wikipedia        = [https://en.wikipedia.org/wiki/Battle_Engine_Aquila Link]
|gameinfo          = An epic battle rages between the Forseti and the Muspell as the oceans rise and land disappears. The Forseti compel you to help protect their remaining land by taking charge of a powerful war machine--the Battle Engine. Whether in walking or in flying mode, you have access to an array of destructive weapons to use in expansive environments. You'll command a device so powerful and advanced that your battlefield decisions will shape the direction of each engagement and, ultimately, the entire war.<br />
Battle Engine Aquila is a mechanized shooter taking place in a larger battlefield. The player plays only a single, yet important, role in a larger war effort. A large part of the gameplay consists of supporting and being supported by the allied forces. Players will have to fight navel, air, and ground forces in both modes of their battle engine.
|reviewlinks      = {{ReviewLink|[http://www.mobygames.com/game/battle-engine-aquila/mobyrank Mobygames]|75/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/battle-engine-aquila Metacritic]|73/100}}
|gamefaqslink      = [http://www.gamefaqs.com/ps2/544186-battle-engine-aquila Link]
<!-- General props -->
|numberofplayers  = 2
|na_rating_text    = Violence
|na_rating        = T
<!-- Language props -->
|italian          = SLES-50777
|spanish          = SLES-50777
|french            = SLES-50777
|german            = SLES-50777
|english          = SLES-50777 & SLUS-20495
<!-- NTSC-U props -->
|NTSCU            = 1
|serialsNTSCU      = SLUS-20495
|CRCsNTSCU        = 19DE198E
|releasedateNTSCU  = January 19, 2003
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|macstatusNTSCU    =
<!-- PAL props -->
|PAL              = 1
|serialsPAL        = SLES-50777
|CRCsPAL          =
|releasedatePAL    = February 28, 2003
|statusPAL        =
|linuxstatusPAL    =
|macstatusPAL      =
<!-- NTSC-J props -->
|NTSCJ            = 0
|serialsNTSCJ      =
|CRCsNTSCJ        =
|releasedateNTSCJ  =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
}}
 
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=?
|CPU=Intel Core i7-3930K @ 3.2GHz
|GPU=EVGA GeForce GTX 680 4GB
|Revision=1.0.0 r5350 and 1.1.0
|Graphics=GSdx D3D11 Hardware r5334
|Sound=
* SPU2-X r5324
* LilyPad SVN r5282
|Comments=BIOS: USA 1.60 07/02/2002, HACKS: Speedhack: MTVU Enabled (MultiThread), Had to enable MTVU to get the game to run at decent FPS, also, skipping the cinematics and bumbling through the broken unusable menu got us into the game, which finally allowed us to play. Make sure Multi-Thread is on before playing, especially if you have more than 3 cores. The game will only function at about 30FPS if this setting is not on. Main menu is completely unusable, but the rest of the game functions as soon as you get out of the menu system.
|Tester=TheOmegaOne
}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=NVIDIA GeForce GTX 285 768MB
|Revision=1.1.0 r5565
|Graphics=GSdx 5559 SSE41
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Status goes from menus to ingame., Ingame looks perfect, but menus to get there are totally broken, making saving/resuming a game very hard.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.8Ghz
|GPU=NVIDIA GeForce GTX 570 1368MB
|Revision=1.1.0 r5852
|Graphics=GSdx
|Sound=
*SPU2-X
*?
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Playable. Requires VU clamping set to "Extra" to fix menus, FMV's flicker in hardware mode, aside from that it's fine.
|Tester={{ForumUser|refraction}}
}}
{{TestingFooter}}
 
<!--
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
{{TestingFooter}}
-->
 


{{infobox game
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
|region            =
==Known Issues==
|serial            =
{{Issue
|CRC              =
|IssueName=Menu freeze / broken
|image            =
|IsFixed=0
|releasedate      = Nov 23, 2005
|IssueLevel=1
|caption          =
|Description=The menu only loads one letter of each option, and the background is black with some flashing spiky polygons.
|status            =
|Workaround=Go to Config > Emulation Settings > VUs tab, and set Clamping Mode to "Extra".
|linuxstatus      =
|macstatus        =
<!-- Use only once per game -->
|developer        =
|genre            =
|wikipedia        =
|gameinfo          =
<!-- Windows specs -->
|pcsx2ver          =  
|gsname            =  
|gsver            =  
|soundname        =  
|soundver          =
|padname          =  
|padver            =  
|dvdplugname      =  
|dvdplugver        =
|biosver          =  
|hacks            =  
|fpsinfo          =
|comment          =
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxgsname      =
|linuxgsver        =
|linuxsoundname    =
|linuxsoundver    =
|linuxpadname      =
|linuxpadver      =
|linuxdvdplugname  =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          =
|gputype          =
|pccomment        =
}}
}}
==The gallery==
<gallery>
File:Battle_Engine_Aquila_Forum_1.jpg|Battle Engine Aquila (SLUS 20495)
File:Battle_Engine_Aquila_Forum_2.jpg|Battle Engine Aquila (SLUS 20495)
</gallery>
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Battle-Engine-Aquila-SLUS-20495-U--30307 Battle Engine Aquila (SLUS 20495) (U)]}}
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