Baldur's Gate: Dark Alliance II: Difference between revisions
Baldur's Gate: Dark Alliance II (view source)
Revision as of 20:56, 15 September 2020
, 15 September 2020Added new game testing info
OneBigSpud (talk | contribs) mNo edit summary |
King Troller (talk | contribs) m (Added new game testing info) |
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|Comments=USA v02.20(10/02/2006), Standard speedhackers, Is not more heavy in software mode. Half screen glitch in hardware mode, software mode its perfect fine. | |Comments=USA v02.20(10/02/2006), Standard speedhackers, Is not more heavy in software mode. Half screen glitch in hardware mode, software mode its perfect fine. | ||
|Tester={{ForumUser|DESTRUIDOR}} | |Tester={{ForumUser|DESTRUIDOR}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 64-bit | |||
|CPU=AMD Ryzen 9 3900X @ 3.8Ghz | |||
|GPU=Nvidia RTX 2070 Super @ 2030Mhz | |||
|Revision=1.7.0 (dev-236-g751447a02) | |||
|Graphics=GSdx | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D11 (Hardware) | |||
* Interlacing: Blend bff | |||
* Internal Resolution: 4x Native | |||
* Texture Filtering: Bilinear (Forced) | |||
* CRC Hack Level: Full | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments= | |||
* Runs in hardware mode without issues now | |||
* Blend bff interlacing seems to give the best image quality | |||
* Some cutscenes have horrible artifacting, but no settings seem to change that | |||
|Tester=KingTroller | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |