Baldur's Gate: Dark Alliance

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Revision as of 03:09, 19 September 2016 by Karasuhebi (talk | contribs) (Undo revision 82709 by FlatOut (talk) - Using native res or a software renderer is basically _the_ way of fixing upscaling issues. Not a specialized solution at all.)
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Baldur's Gate: Dark Alliance
Cover Baldur s Gate Dark Alliance.jpg
Game general and emulation properties:
CERO rating: B
ESRB rating: T (Blood, Use of Alcohol, Violence)
Widescreen patch available
CPU intensive game
Hardware rendering is supported
Supports up to two local players
Languages supported:
English: SLES-50672 & SLES-50672ANZ & SLUS-20035
Japanese: SLPS-25139 & SLPS-25140 & SLPS-25291
German: SLES-50672 & SLES-50672ANZ
French: SLES-50672 & SLES-50672ANZ
Spanish: SLES-50672 & SLES-50672ANZ
Italian: SLES-50672 & SLES-50672ANZ
Region NTSC-U:
Serial numbers: SLUS-20035
SLUS-20035GH (Greatest Hits)
Release date: December 2, 2001
2002 (Greatest Hits)
CRCs: 773A8DAB
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50672
Release date: December 14, 2001
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25140
SLPS-25139 (Limited Edition)
SLPS-25291 (PCCW The Best)
Release date: September 26, 2002
October 9, 2003 (PCCW The Best)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Snowblind Studios
Publisher(s): Vivendi Universal Games (US), Virgin Interactive (EU), Pacific Century Cyber Works (JP)
Genre: Action, RPG
Wikipedia: Link
Game review links: Metacritic87/100
Game description: Baldur's Gate: Dark Alliance is an action RPG with an epic tale of intrigue, explosive spell effects, and highly detailed creatures and environments. You play a one of three customizable characters, who returns to Baldur's Gate and joins the fight against the darkness that threatens its peace. Take on the monsters solo or with a friend in co-op mode. Baldur's Gate: Dark Alliance is the first game to feature the real time application of the Dungeons & Dragons 3rd Edition rules.

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Intel Core i5-3320
  • Intel HD4000 (integrated)
Build 5732 GSdx32-AVX r5732
  • SPU2-X r5731
  • LilyPad r5403
FPS 30-50. With build 5732, Baldur's Gate is playing videos with a software renderer well. You can go in-game and play but sometimes freezes to the point that causes a PCSX2 apphang. Heavy graphic glitches with black blocks flickering around. Xeo
NTSC-U Windows
  • Intel Core i7 @ 3.4 GHz
  • NVIDIA GeForce GTX 285 768MB
1.1.0 r5517 GSdx 5464 SSE41
  • SPU2-X 2.0.0 r5731
  • LilyPad 0.11.0
Status goes from in-game to playable. Runs at a decent speed. You must use a GSdx software renderer and the 4GB patch must be used or game will crash.
NTSC-U Windows
  • Intel Core i7-3770K @ 3.5 GHz
  • NVIDIA GeForce GTX 760 hawk
1.2.1 GSdx
  • SPU2-X
  • ?
Can confirm that it works, however experiencing some slowdowns in certain areas where the framerate randomly drops down to 15 - 25 before jumping back up to 60FPS. What causes this appears to be the flames effects in the game (wherever you find torches, fireplaces).
NTSC-U Windows 7 Pro SP1 64-bit
  • Intel Core i7-6700K @ 4.0 GHz
  • NVIDIA GeForce GTX 980 Ti 6144 MB GDDR5 (368.39)
1.5.0-20160720115610 (git) Jul 20 2016 GSdx 1.1.0-20160720115610 (MSVC 19.00, AVX)
  • SPU2-X 2.0.0-20160720115610
  • LilyPad 0.11.0-20160720115610
Played for one hour. Runs at full speed in the OpenGL hardware renderer (2x native IR) with the new "Fast Texture Invalidation" hardware hack enabled (average GS load is 50-70%). Occasional frame rate jitter that is largely eliminated by using native IR. Flang


  • Original names: バルダーズゲート・ダークアライアンス (SLPS-25140) & (SLPS-25139) & (SLPS-25291)

Known Issues

Corrupted FMVs

  • Status: Active
  • Type: Minor
  • Description: Pre-rendered videos (such as the opening logos) are corrupted in hardware mode (PCSX2 1.5.0-20160720115610).
  • Workaround: You can try enabling manual game fixes in the emulation settings, and check "Switch to GSdx software rendering when an FMV plays." However, PCSX2 seems to have trouble detecting when an FMV has stopped playing, so it will likely stay in software mode even during gameplay.


Public compatibility forum links