Baldur's Gate: Dark Alliance: Difference between revisions

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|Comments=Status goes from in-game to playable. Runs at a decent speed. You must use a GSdx software renderer and the 4GB patch must be used or game will crash.
|Comments=Status goes from in-game to playable. Runs at a decent speed. You must use a GSdx software renderer and the 4GB patch must be used or game will crash.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4 GHz
|GPU=NVIDIA GeForce GTX 285 768MB
|Revision=1.1.0 r5517
|Graphics=GSdx 5464 SSE41
|Sound=
*SPU2-X 2.0.0 r5731
*LilyPad 0.11.0
|Comments=Status goes from in-game to playable. Runs at a decent speed. You must use a GSdx software renderer and the 4GB patch must be used or game will crash.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i5-2500K @ 4.2 GHz
|GPU=NVIDIA GeForce GTX 1070
|Revision=1.5.0-dev-2382
|Graphics=GSdx32 SSE4.1/AVX
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Constant 60 FPS with OpenGL @ 4x Native Res, if selecting "Allow 8-Bit Textures" & HW Hack "Fast Texture Invalidation". (Preset 2)
|Tester=Nebujin
}}
}}
{{TestingEntry
{{TestingEntry
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|Comments=Played for one hour. Runs at full speed in the OpenGL hardware renderer (2x native IR) with the new "Fast Texture Invalidation" hardware hack enabled (average GS load is 50-70%). Occasional frame rate jitter that is largely eliminated by using native IR.
|Comments=Played for one hour. Runs at full speed in the OpenGL hardware renderer (2x native IR) with the new "Fast Texture Invalidation" hardware hack enabled (average GS load is 50-70%). Occasional frame rate jitter that is largely eliminated by using native IR.
|Tester=Flang
|Tester=Flang
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i5-2500K @ 4.2 GHz
|GPU=NVIDIA GeForce GTX 1070
|Revision=1.5.0-dev-2382
|Graphics=GSdx32 SSE4.1/AVX
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Constant 60 FPS with OpenGL @ 4x Native Res, if selecting "Allow 8-Bit Textures" & HW Hack "Fast Texture Invalidation". (Preset 2)
|Tester=Nebujin
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|Description=Vertical and horizontal lines appear in menus and text boxes when using 2x or higher internal resolution.
|Description=Vertical and horizontal lines appear in menus and text boxes when using 2x or higher internal resolution.
|Workaround=There is no known correct solution, setting the Round Sprite HW hack to "Half" fixes most of it, but it massively reduces the quality of the text/sprites. Use native resolution or switch to software mode.
|Workaround=There is no known correct solution, setting the Round Sprite HW hack to "Half" fixes most of it, but it massively reduces the quality of the text/sprites. Use native resolution or switch to software mode.
}}


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