Baldur's Gate: Dark Alliance: Difference between revisions
Baldur's Gate: Dark Alliance (view source)
Revision as of 03:09, 19 September 2016
, 19 September 2016Undo revision 82709 by FlatOut (talk) - Using native res or a software renderer is basically _the_ way of fixing upscaling issues. Not a specialized solution at all.
(The issue is specific, as not all scaling line issues are the same and neither are the solutions.) |
Karasuhebi (talk | contribs) |
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* SPU2-X r5731 | * SPU2-X r5731 | ||
* LilyPad r5403 | * LilyPad r5403 | ||
|Comments=FPS 30-50. With build 5732, Baldur's Gate is playing videos | |Comments=FPS 30-50. With build 5732, Baldur's Gate is playing videos with a software renderer well. You can go in-game and play but sometimes freezes to the point that causes a PCSX2 apphang. Heavy graphic glitches with black blocks flickering around. | ||
|Tester=Xeo | |Tester=Xeo | ||
}} | }} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Pre-rendered videos (such as the opening logos) are corrupted in hardware mode (PCSX2 1.5.0-20160720115610). | |Description=Pre-rendered videos (such as the opening logos) are corrupted in hardware mode (PCSX2 1.5.0-20160720115610). | ||
|Workaround= | |Workaround=You can try enabling manual game fixes in the emulation settings, and check "Switch to GSdx software rendering when an FMV plays." However, PCSX2 seems to have trouble detecting when an FMV has stopped playing, so it will likely stay in software mode even during gameplay. | ||
}} | }} | ||