Baldur's Gate: Dark Alliance: Difference between revisions

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|Comments=Status goes from in-game to playable. Runs at a decent speed. You must use a GSdx software renderer and the 4GB patch must be used or game will crash.
|Comments=Status goes from in-game to playable. Runs at a decent speed. You must use a GSdx software renderer and the 4GB patch must be used or game will crash.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1
|CPU=Intel Core i7-4790K @ 4.4 GHz
|GPU=NVIDIA GeForce GTX 970 OC 4GB
|Revision=1.5.0 rev 2388
|Graphics=GSdx
|Sound=
*SPU2-X
*LilyPad 0.12.1 (PS4 Controller Kit for PC)
|Comments= MUST HAVE 4GB PATCH!!!!! Extremely playable. Nearly perfect 60FPS. Settings: SSE4 GSDx, OpenGL (Hardware), Blend tff (slight blur, 1/2fps), bilinear (PS2), ENABLE: Allow 8 bit textures, HW Hacks, 3x native (4x runs out of memory and gets unstable), Blending unit accuracy is HIGH. Only issue is a slight stutter around fires.The plugin settings window must be set to BALANCED(3) Anything more causes the screen to "tear" on the charectors and artifacts through levels. (latest github as of 5/23/18)
|Tester={{ForumUser|CorruptSS}}
}}
}}
{{TestingEntry
{{TestingEntry
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|Comments=Constant 60 FPS with OpenGL @ 4x Native Res, if selecting "Allow 8-Bit Textures" & HW Hack "Fast Texture Invalidation". US-Version + US Bios v2.3 (Pcsx2 Default-Preset #2)
|Comments=Constant 60 FPS with OpenGL @ 4x Native Res, if selecting "Allow 8-Bit Textures" & HW Hack "Fast Texture Invalidation". US-Version + US Bios v2.3 (Pcsx2 Default-Preset #2)
|Tester=Nebujin
|Tester=Nebujin
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1
|CPU=Intel Core i7-4790K @ 4.4 GHz
|GPU=NVIDIA GeForce GTX 970 OC 4GB
|Revision=1.5.0 rev 2388
|Graphics=GSdx
|Sound=
*SPU2-X
*LilyPad 0.12.1 (PS4 Controller Kit for PC)
|Comments= MUST HAVE 4GB PATCH!!!!! Extremely playable. Nearly perfect 60FPS. Settings: SSE4 GSDx, OpenGL (Hardware), Blend tff (slight blur, 1/2fps), bilinear (PS2), ENABLE: Allow 8 bit textures, HW Hacks, 3x native (4x runs out of memory and gets unstable), Blending unit accuracy is HIGH. Only issue is a slight stutter around fires.The plugin settings window must be set to BALANCED(3) Anything more causes the screen to "tear" on the charectors and artifacts through levels. (latest github as of 5/23/18)
|Tester=CorruptSS
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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