Baldur's Gate: Dark Alliance: Difference between revisions
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Karasuhebi (talk | contribs) (Removed the visual lines issue since that's an issue with upscaling in general, not specific to this game.) |
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|OS=? | |OS=? | ||
|CPU=Intel Core i5-3320 | |CPU=Intel Core i5-3320 | ||
|GPU=Intel HD4000 ( | |GPU=Intel HD4000 (integrated) | ||
|Revision=Build 5732 | |Revision=Build 5732 | ||
|Graphics=GSdx32-AVX r5732 | |Graphics=GSdx32-AVX r5732 | ||
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* SPU2-X r5731 | * SPU2-X r5731 | ||
* LilyPad r5403 | * LilyPad r5403 | ||
|Comments=FPS 30-50. With | |Comments=FPS 30-50. With build 5732, Baldur's Gate is playing videos with a software renderer well. You can go in-game and play but sometimes freezes to the point that causes a PCSX2 apphang. Heavy graphic glitches with black blocks flickering around. | ||
|Tester=Xeo | |Tester=Xeo | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 @ 3. | |CPU=Intel Core i7 @ 3.4 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 285 768MB | ||
|Revision=1.1.0 r5517 | |Revision=1.1.0 r5517 | ||
|Graphics=GSdx 5464 SSE41 | |Graphics=GSdx 5464 SSE41 | ||
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*SPU2-X 2.0.0 r5731 | *SPU2-X 2.0.0 r5731 | ||
*LilyPad 0.11.0 | *LilyPad 0.11.0 | ||
|Comments=Status goes from | |Comments=Status goes from in-game to playable. Runs at a decent speed. You must use a GSdx software renderer and the 4GB patch must be used or game will crash. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 | |CPU=Intel Core i7-3770K @ 3.5 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 760 hawk | ||
|Revision=1.2.1 | |Revision=1.2.1 | ||
|Graphics= | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
*? | *? | ||
|Comments=Can confirm that it works, however experiencing some slowdowns in certain areas where the | |Comments=Can confirm that it works, however experiencing some slowdowns in certain areas where the framerate randomly drops down to 15 - 25 before jumping back up to 60FPS. What causes this appears to be the flames effects in the game (wherever you find torches, fireplaces). | ||
|Tester={{ForumUser|Chainlighting}} | |Tester={{ForumUser|Chainlighting}} | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 Pro SP1 64-bit | |OS=Windows 7 Pro SP1 64-bit | ||
|CPU=Intel Core i7 6700K @4.0 GHz | |CPU=Intel Core i7-6700K @ 4.0 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 980 Ti 6144 MB GDDR5 (368.39) | ||
|Revision=1.5.0-20160720115610 (git) Jul 20 2016 | |Revision=1.5.0-20160720115610 (git) Jul 20 2016 | ||
|Graphics=GSdx 1.1.0-20160720115610 (MSVC 19.00, AVX) | |Graphics=GSdx 1.1.0-20160720115610 (MSVC 19.00, AVX) | ||
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*SPU2-X 2.0.0-20160720115610 | *SPU2-X 2.0.0-20160720115610 | ||
*LilyPad 0.11.0-20160720115610 | *LilyPad 0.11.0-20160720115610 | ||
|Comments=Played for one hour. Runs at full speed in OpenGL hardware | |Comments=Played for one hour. Runs at full speed in the OpenGL hardware renderer (2x native IR) with the new "Fast Texture Invalidation" hardware hack enabled (average GS load is 50-70%). Occasional frame rate jitter that is largely eliminated by using native IR. | ||
|Tester=Flang | |Tester=Flang | ||
}} | }} | ||
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|Workaround=You can try enabling manual game fixes in the emulation settings, and check "Switch to GSdx software rendering when an FMV plays." However, PCSX2 seems to have trouble detecting when an FMV has stopped playing, so it will likely stay in software mode even during gameplay. | |Workaround=You can try enabling manual game fixes in the emulation settings, and check "Switch to GSdx software rendering when an FMV plays." However, PCSX2 seems to have trouble detecting when an FMV has stopped playing, so it will likely stay in software mode even during gameplay. | ||
}} | }} | ||
<gallery widths="175px" heights="100px"> | <gallery widths="175px" heights="100px"> |
Revision as of 18:24, 18 September 2016
Developer(s): Snowblind Studios
Publisher(s): Vivendi Universal Games (US), Virgin Interactive (EU), Pacific Century Cyber Works (JP)
Genre: Action, RPG
Wikipedia: Link
Game review links: Metacritic: 87/100
Game description: Baldur's Gate: Dark Alliance is an action RPG with an epic tale of intrigue, explosive spell effects, and highly detailed creatures and environments. You play a one of three customizable characters, who returns to Baldur's Gate and joins the fight against the darkness that threatens its peace. Take on the monsters solo or with a friend in co-op mode. Baldur's Gate: Dark Alliance is the first game to feature the real time application of the Dungeons & Dragons 3rd Edition rules.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
Build 5732 | GSdx32-AVX r5732 |
|
FPS 30-50. With build 5732, Baldur's Gate is playing videos with a software renderer well. You can go in-game and play but sometimes freezes to the point that causes a PCSX2 apphang. Heavy graphic glitches with black blocks flickering around. | Xeo |
NTSC-U | Windows |
|
1.1.0 r5517 | GSdx 5464 SSE41 |
|
Status goes from in-game to playable. Runs at a decent speed. You must use a GSdx software renderer and the 4GB patch must be used or game will crash. | |
NTSC-U | Windows |
|
1.2.1 | GSdx |
|
Can confirm that it works, however experiencing some slowdowns in certain areas where the framerate randomly drops down to 15 - 25 before jumping back up to 60FPS. What causes this appears to be the flames effects in the game (wherever you find torches, fireplaces). | |
NTSC-U | Windows 7 Pro SP1 64-bit |
|
1.5.0-20160720115610 (git) Jul 20 2016 | GSdx 1.1.0-20160720115610 (MSVC 19.00, AVX) |
|
Played for one hour. Runs at full speed in the OpenGL hardware renderer (2x native IR) with the new "Fast Texture Invalidation" hardware hack enabled (average GS load is 50-70%). Occasional frame rate jitter that is largely eliminated by using native IR. | Flang |
Trivia
- Original names: バルダーズゲート・ダークアライアンス (SLPS-25140) & (SLPS-25139) & (SLPS-25291)
Known Issues
Corrupted FMVs
- Status: Active
- Type: Minor
- Description: Pre-rendered videos (such as the opening logos) are corrupted in hardware mode (PCSX2 1.5.0-20160720115610).
- Workaround: You can try enabling manual game fixes in the emulation settings, and check "Switch to GSdx software rendering when an FMV plays." However, PCSX2 seems to have trouble detecting when an FMV has stopped playing, so it will likely stay in software mode even during gameplay.
-
Horizontal lines in menus (hardware 2x IR)
-
Vertical lines in text boxes (hardware 2x IR)
}}
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