Baldur's Gate: Dark Alliance: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
(3 intermediate revisions by 3 users not shown)
Line 139: Line 139:
|Tester=CorruptSS
|Tester=CorruptSS
}}
}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
Line 145: Line 144:
|OS=Windows 10
|OS=Windows 10
|CPU=Intel Core i7-6700K @ 4.50 GHz
|CPU=Intel Core i7-6700K @ 4.50 GHz
|GPU=Nvidia GTX 1080ti hybrid @ 11 GB
|GPU=NVIDIA GeForce GTX 1080 Ti HYBRID @ 11 GB
|Revision=1.6.0
|Revision=1.6.0
|Graphics=GSdx OpenGL (Hardware)
|Graphics=GSdx OpenGL (Hardware)
Line 151: Line 150:
* SPU2-X 2.0.0  
* SPU2-X 2.0.0  
* LilyPad 0.12.1
* LilyPad 0.12.1
|Comments=4gb patched. 60 fps almost all the time. -Texture filtering = Bilinear forced - 3xNative rez - 8-bit Texture on - Large Framebuffer on - Anisotropic x16 - Accurate Blending = None - Fast Texture invalidation on - Half-pixel offset = Special (Texture). With those setting the police character are more lisible and fire won't slow the emulation. Played half the game in coop dwarf/mage with no problems.
|Comments=4 GB patched. 60 FPS almost all of the time. -Texture filtering = Bilinear forced - 3xNative rez - 8-bit Texture on - Large Framebuffer on - Anisotropic x16 - Accurate Blending = None - Fast Texture invalidation on - Half-pixel offset = Special (Texture). With those settings the police characters are more visible and fire won't slow the emulation. Played half the game in coop dwarf/mage with no problems.
|Tester=Nabushi
|Tester=Nabushi
}}
}}
...
{{TestingFooter}}
{{TestingFooter}}
{{TestingFooter}}


ninja
485

edits

Navigation menu