Baldur's Gate: Dark Alliance: Difference between revisions

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|OS=Windows 10
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|CPU=Intel Core i7-6700K @ 4.50 GHz
|CPU=Intel Core i7-6700K @ 4.50 GHz
|GPU=Nvidia GTX 1080ti hybrid @ 11 GB
|GPU=NVIDIA GeForce GTX 1080 Ti HYBRID @ 11 GB
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* SPU2-X 2.0.0  
* SPU2-X 2.0.0  
* LilyPad 0.12.1
* LilyPad 0.12.1
|Comments=4gb patched. 60 fps almost all the time. -Texture filtering = Bilinear forced - 3xNative rez - 8-bit Texture on - Large Framebuffer on - Anisotropic x16 - Accurate Blending = None - Fast Texture invalidation on - Half-pixel offset = Special (Texture). With those setting the police character are more lisible and fire won't slow the emulation. Played half the game in coop dwarf/mage with no problems.
|Comments=4 GB patched. 60 FPS almost all of the time. -Texture filtering = Bilinear forced - 3xNative rez - 8-bit Texture on - Large Framebuffer on - Anisotropic x16 - Accurate Blending = None - Fast Texture invalidation on - Half-pixel offset = Special (Texture). With those settings the police characters are more visible and fire won't slow the emulation. Played half the game in coop dwarf/mage with no problems.
|Tester=Nabushi
|Tester=Nabushi
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Revision as of 00:37, 14 April 2021

Baldur's Gate: Dark Alliance

Game general and emulation properties:
CERO rating: B
ESRB rating: T (Blood, Use of Alcohol, Violence)
Widescreen patch available
CPU intensive game
Supports up to two local players
Languages supported:
English: SLES-50672 & SLES-50672ANZ & SLUS-20035 & SLUS-20035GH
Japanese: SLPS-25139 & SLPS-25140 & SLPS-25291
German: SLES-50672 & SLES-50672ANZ
French: SLES-50672 & SLES-50672ANZ
Spanish: SLES-50672 & SLES-50672ANZ
Italian: SLES-50672 & SLES-50672ANZ
Region NTSC-U:
Serial numbers: SLUS-20035
SLUS-20035GH (Greatest Hits)
Release date: December 2, 2001
2002 (Greatest Hits)
CRCs: 773A8DAB
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50672
Release date: December 14, 2001
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25140
SLPS-25139 (Limited Edition)
SLPS-25291 (PCCW The Best)
Release date: September 26, 2002
October 9, 2003 (PCCW The Best)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Snowblind Studios
Publisher(s): Vivendi Universal Games (US), Virgin Interactive (EU), Pacific Century Cyber Works (JP)
Genre: Action, RPG
Wikipedia: Link
Game review links: Metacritic87/100
Game description: Baldur's Gate: Dark Alliance is an action RPG with an epic tale of intrigue, explosive spell effects, and highly detailed creatures and environments. You play a one of three customizable characters, who returns to Baldur's Gate and joins the fight against the darkness that threatens its peace. Take on the monsters solo or with a friend in co-op mode. Baldur's Gate: Dark Alliance is the first game to feature the real time application of the Dungeons & Dragons 3rd Edition rules.

Baldur's Gate: Dark Alliance is the prequel to Baldur's Gate: Dark Alliance II.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5517) GSdx SSE4 (r5464)
  • SPU2-X 2.0.0 (r5731)
  • LilyPad 0.11.0
Status goes from in-game to playable. Runs at a decent speed. You must use a GSdx software renderer and the 4GB patch must be used or game will crash.
? ?
  • Intel Core i5-3320
  • Intel HD Graphics 4000
1.1.0 (r5732) GSdx AVX (r5732)
  • SPU2-X 2.0.0 (r5731)
  • LilyPad 0.11.0 (r5403)
FPS 30-50. With build r5732, Baldur's Gate is playing videos in software mode well. You can go in-game and play, but sometimes it freezes to the point that it hangs PCSX2. Heavy graphical glitches with black blocks flickering around. Xeo
NTSC-U Windows
  • Intel Core i7-3770K @ 3.50 GHz
  • NVIDIA GeForce GTX 760 Hawk
1.2.1 GSdx
  • SPU2-X
  • ?
Can confirm that it works, however experiencing some slowdowns in certain areas where the framerate randomly drops down to 15 - 25 before jumping back up to 60FPS. What causes this appears to be the flames effects in the game (wherever you find torches, fireplaces).
NTSC-U Windows 7 Pro x64 (SP1)
  • Intel Core i7-6700K @ 4.00 GHz
  • NVIDIA GeForce GTX 980 Ti @ 6144 MB (Driver: 368.39)
v1.5.0 (git 20-07-2016) GSdx 1.1.0 AVX
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Played for one hour. Runs at full speed in the OpenGL hardware renderer (2x native IR) with the new "Fast Texture Invalidation" hardware hack enabled (average GS load is 50-70%). Occasional frame rate jitter that is largely eliminated by using native IR. Flang
NTSC-U Windows 10
  • Intel Core i5-2500K @ 4.20 GHz
  • NVIDIA GeForce GTX 1070
v1.5.0 (dev-2382 gc4068e518) GSdx SSE4/AVX

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Constant 60 FPS with OpenGL @ 4x Native Res, if selecting "Allow 8-Bit Textures" & active HW Hack "Fast Texture Invalidation". US-Version + US Bios v2.3 (Pcsx2 Default-Preset #2) Nebujin
NTSC-U Windows 8.1
  • Intel Core i7-4790K @ 4.40 GHz
  • NVIDIA GeForce GTX 970 OC @ 4 GB
v1.5.0 (dev-2388 g48ebfea17) GSdx
  • SPU2-X
  • LilyPad 0.12.1 (PS4 Controller Kit for PC)
MUST HAVE 4GB PATCH!!!!! Extremely playable. Nearly perfect 60FPS. Settings: SSE4 GSDx, OpenGL (Hardware), Blend tff (slight blur, 1/2fps), bilinear (PS2), ENABLE: Allow 8 bit textures, HW Hacks, 3x native (4x runs out of memory and gets unstable), Blending unit accuracy is HIGH. Only issue is a slight stutter around fires.The plugin settings window must be set to BALANCED(3) Anything more causes the screen to "tear" on the charectors and artifacts through levels. (latest github as of 5/23/18) CorruptSS
PAL Windows 10
  • Intel Core i7-6700K @ 4.50 GHz
  • NVIDIA GeForce GTX 1080 Ti HYBRID @ 11 GB
1.6.0 GSdx OpenGL (Hardware)
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
4 GB patched. 60 FPS almost all of the time. -Texture filtering = Bilinear forced - 3xNative rez - 8-bit Texture on - Large Framebuffer on - Anisotropic x16 - Accurate Blending = None - Fast Texture invalidation on - Half-pixel offset = Special (Texture). With those settings the police characters are more visible and fire won't slow the emulation. Played half the game in coop dwarf/mage with no problems. Nabushi


Trivia

  • Original names: バルダーズゲート・ダークアライアンス (SLPS-25140) & (SLPS-25139) & (SLPS-25291)


Known Issues

Corrupted FMVs

  • Status: Active
  • Type: Minor
  • Description: Pre-rendered videos (such as the opening logos) are corrupted in hardware mode (PCSX2 1.5.0-20160720115610).
  • Workaround: Go to Config > Emulation Settings > Game Fixes tab, click "Enable manual game fixes", and check "Switch to GSdx software rendering when an FMV plays." However, PCSX2 seems to have trouble detecting when an FMV has stopped playing in this game, so it will likely stay in software mode even during gameplay.

Visible lines when upscaling

  • Status: Active
  • Type: Minor
  • Description: Vertical and horizontal lines appear in menus and text boxes when using 2x or higher internal resolution.
  • Workaround: There is no known correct solution, setting the Round Sprite HW hack to "Half" fixes most of it, but it massively reduces the quality of the text/sprites. Use native resolution or switch to software mode.


Gameplay Screenshots


Public compatibility forum links