Baldur's Gate: Dark Alliance: Difference between revisions

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* SPU2-X
* SPU2-X
* LilyPad 0.12.1 (PS4 Controller Kit for PC)
* LilyPad 0.12.1 (PS4 Controller Kit for PC)
|Comments= Extremely playable. Nearly perfect 60FPS. Settings: SSE4 GSDx, OpenGL (Hardware), Blend tff (slight blur, 1/2fps), bilinear (PS2), ENABLE: Allow 8 bit textures, HW Hacks, 3x native (4x runs out of memory and gets unstable), Blending unit accuracy is HIGH. Only issue is a slight stutter around fires.The plugin settings window must be set to BALANCED(3) Anything more causes the screen to "tear" on the charectors and artifacts through levels. (latest github as of 5/23/18)
|Comments= MUST HAVE 4GB PATCH!!!!! Extremely playable. Nearly perfect 60FPS. Settings: SSE4 GSDx, OpenGL (Hardware), Blend tff (slight blur, 1/2fps), bilinear (PS2), ENABLE: Allow 8 bit textures, HW Hacks, 3x native (4x runs out of memory and gets unstable), Blending unit accuracy is HIGH. Only issue is a slight stutter around fires.The plugin settings window must be set to BALANCED(3) Anything more causes the screen to "tear" on the charectors and artifacts through levels. (latest github as of 5/23/18)
|Tester=CorruptSS
|Tester=CorruptSS
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10
|CPU=Intel Core i7-6700K @ 4.50 GHz
|GPU=NVIDIA GeForce GTX 1080 Ti HYBRID @ 11 GB
|Revision=1.6.0
|Graphics=GSdx OpenGL (Hardware)
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=4 GB patched. 60 FPS almost all of the time. -Texture filtering = Bilinear forced - 3xNative rez - 8-bit Texture on - Large Framebuffer on - Anisotropic x16 - Accurate Blending = None - Fast Texture invalidation on - Half-pixel offset = Special (Texture). With those settings the police characters are more visible and fire won't slow the emulation. Played half the game in coop dwarf/mage with no problems.
|Tester=Nabushi
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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