Baldur's Gate: Dark Alliance: Difference between revisions

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|Comments=Status goes from in-game to playable. Runs at a decent speed. You must use a GSdx software renderer and the 4GB patch must be used or game will crash.
|Comments=Status goes from in-game to playable. Runs at a decent speed. You must use a GSdx software renderer and the 4GB patch must be used or game will crash.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1
|CPU=Intel Core i7-4790K @ 4.4 GHz
|GPU=NVIDIA GeForce GTX 970 OC 4GB
|Revision=1.5.0 rev 2388
|Graphics=GSdx
|Sound=
*SPU2-X
|Comments= MUST HAVE 4GB PATCH!!!!! Extremely playable. Nearly perfect 60FPS. Settings: SSE4 GSDx, OpenGL (Hardware), Blend tff (slight blur, 1/2fps), bilinear (PS2), ENABLE: Allow 8 bit textures, HW Hacks, 3x native (4x runs out of memory and gets unstable), Blending unit accuracy is HIGH. Only issue isa slight stutter around fires. Looks great. The plugin settings window must be set to SAFE(3) Anything more causes the screen to "tear" on the charectors and artifacts through levels. (latest github as of 5/23/18)
|Tester={{ForumUser|CorruptSS}}
}}
}}
{{TestingEntry
{{TestingEntry
ninja
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