Baldur's Gate: Dark Alliance: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/Baldur%27s_Gate:_Dark_Alliance Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Baldur%27s_Gate:_Dark_Alliance Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/468547-baldurs-gate-dark-alliance Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/468547-baldurs-gate-dark-alliance Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/baldurs-gate-dark-alliance Metacritic]|87/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/baldurs-gate-dark-alliance Metacritic]|87/100}}
|gameinfo          = ''Baldur's Gate: Dark Alliance'' is an action RPG with an epic tale of intrigue, explosive spell effects, and highly detailed creatures and environments.  You play a one of three customizable characters, who returns to Baldur's Gate and joins the fight against the darkness that threatens its peace.  Take on the monsters solo or with a friend in co-op mode.  ''Baldur's Gate: Dark Alliance'' is the first game to feature the real time application of the Dungeons & Dragons 3rd Edition rules.
|gameinfo          = Baldur's Gate: Dark Alliance is an action RPG with an epic tale of intrigue, explosive spell effects and highly detailed creatures and environments.  You play a one of three customizable characters who returns to Baldur's Gate and joins the fight against the darkness that threatens its peace.  Take on the monsters solo or with a friend in co-op mode.  Baldur's Gate: Dark Alliance is the first game to feature the real time application of the Dungeons & Dragons 3rd Edition rules.


''Baldur's Gate: Dark Alliance'' is the prequel to [[Baldur's Gate: Dark Alliance II]].
''Baldur's Gate: Dark Alliance'' is the prequel to [[Baldur's Gate: Dark Alliance II]].
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|Revision=v1.5.0 (dev-2382 gc4068e518)
|Revision=v1.5.0 (dev-2382 gc4068e518)
|Graphics=GSdx SSE4/AVX
|Graphics=GSdx SSE4/AVX
<spoiler show="Settings" hide="Hide">
<!--;
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
</spoiler>
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|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|OS=Windows 10
|OS=Windows 10
|CPU=Intel Core i7-6700K @ 4.50 GHz
|CPU=Intel Core i7-6700K @ 4.50 GHz
|GPU=Nvidia GTX 1080ti hybrid @ 11 GB
|GPU=NVIDIA GeForce GTX 1080 Ti HYBRID @ 11 GB
|Revision=1.6.0
|Revision=1.6.0
|Graphics=GSdx OpenGL (Hardware)
|Graphics=GSdx OpenGL (Hardware)
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* SPU2-X 2.0.0  
* SPU2-X 2.0.0  
* LilyPad 0.12.1
* LilyPad 0.12.1
|Comments=4gb patched. 60 fps almost all the time. -Texture filtering = Bilinear forced - 3xNative rez - 8-bit Texture on - Large Framebuffer on - Anisotropic x16 - Accurate Blending = None - Fast Texture invalidation on - Half-pixel offset = Special (Texture). With those setting the police character are more lisible and fire won't slow the emulation. Played half the game in coop dwarf/mage with no problems.
|Comments=4 GB patched. 60 FPS almost all of the time. -Texture filtering = Bilinear forced - 3xNative rez - 8-bit Texture on - Large Framebuffer on - Anisotropic x16 - Accurate Blending = None - Fast Texture invalidation on - Half-pixel offset = Special (Texture). With those settings the police characters are more visible and fire won't slow the emulation. Played half the game in coop dwarf/mage with no problems.
|Tester=Nabushi
|Tester=Nabushi
}}
}}
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{{TestingFooter}}
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