Bakugan Battle Brawlers

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Bakugan Battle Brawlers

Game general and emulation properties:
ESRB rating: E (Fantasy Violence)
PEGI rating: 7+
OFLC rating: G
Languages supported:
English: SLES-55579 & SLUS-21902
German: SLES-55579
French: SLES-55579
Spanish: SLES-55579
Dutch: SLES-55579
Italian: SLES-55579
Swedish: SLES-55579
Region NTSC-U:
Serial numbers: SLUS-21902
Release date: October 20, 2009
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-55579
Release date: October 23, 2009
October 28, 2009 (Australia)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Now Production
Publisher(s): Activision
Genre: Action
Wikipedia: Link
Game description: Based on the wildly popular card game and television show, Bakugan: Battle Brawlers, is a video game experience requiring skill, strategy and imagination. Featuring a fierce assortment monsters, uncanny powers and amazing environments in an alternate dimension called Vestroia, the game lets you and your own unique Bakugan join forces with Dan and his fellow Brawlers as they battle to save Vestroia and ultimately, Earth from destruction.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 10
  • Intel Core i5 @ 2.40 GHz
  • NVIDIA GeForce GT 920M
1.4.0 GSdx 1.0.0 AVX
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs decent. Graphical glitches occur with some graphics settings. (Direct3D9 recommended) doncsoo
NTSC-U Windows 10
  • AMD FX-8370 @ 4.00 GHz
  • EVGA GeForce GTX 1060
1.6.0 GSdx 1.0.0 AVX
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
FPS wise runs great. Graphically there is a shader bug Direct3D9 (Software) seems to be the only way to fix the shading bugs which limits the possible graphical quality. Also there is a couple of minor character model errors (Darkus Saurus Player has a weird lin on the eye). Pliskin



Known Issues

Dark textures in Hardware mode

  • Status: Active
  • Type: Minor
  • Description: Some textures look to dark in Hardware mode.
  • Workaround: Use OpenGL Hardware and set Blending Accuracy to high