Asterix & Obelix XXL 2: Mission: Las Vegum

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Asterix & Obelix XXL 2: Mission: Las Vegum

German PAL box art
Game general and emulation properties:
PEGI rating: 7+
Languages supported:
English: SLES-53060 & SLES-53725
German: SLES-53060 & SLES-53725
French: SLES-53060 & SLES-53725
Spanish: SLES-53725
Italian: SLES-53725
Region PAL:
Serial numbers: SLES-53849
SLES-53060 (France, Germany)
SLES-53725
Release date: June 30, 2006
CRCs: 70C6047D
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Etranges Libellules
Publisher(s): Atari
Genre: Action, Platformer
Wikipedia: Link
Game description: Several druids are kidnapped by the Romans and it seems that Getafix has something to do with it. Asterix & Obelix travel to Rome only to find out that Caesar has built a huge amusement park called "Las Vegum" in which he holds the druids captive.

Asterix & Obelix need to fight their way through countless Roman soldiers in order to find and free the druids hidden in the different themed areas of the park. On their way they team up or fight against several game-inspired NPCs like Sam Shieffer or Larry Craft. To fight foes the characters have several attack combos and special items like the famous magic potion at their disposal.

There are also some puzzles, for which you often need to switch between both characters (which you can do at any time) in order to solve them. Asterix, for instance, cannot move a heavy stone out of the way.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Windows 10
  • Intel i5-6500 @3.2GHz
  • AMD Radeon R9-390
1.6.0 GSdx 1.2.0 SPU2-X 2.0.0 works. McQueen
PAL Windows 10
  • Intel i7 7700K @4.2 GHz
  • Nvidia GTX 1080
1.7.0-dev-3206 GSdx Vulcan Looks good in 2k/60fps. Ghosting is fixed by setting Half-pixel Offset to Special(texture)


Trivia

  • Also known as Astérix & Obélix XXL 2

Known Issues

Ghosting

  • Status: Active
  • Type: Minor
  • Description: Ghosting issue with characters, textures.
  • Workaround: in 1.7 Can be fixed by setting Half-pixel Offset to Special(texture) in GSdx11 hacks section or by using native res. No ghosting that way