Armored Core 3

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Armored Core 3
Armored Core 3.jpg
Armored Core 3
Game general and emulation properties:
ESRB rating: T (Violence)
GRB rating: ALL
Game supports multi-tap
Game supports USB mouse
Widescreen patch available
CPU intensive game
Supports up to four local players
Languages supported:
English: SLES-51399 & SLUS-20435
Japanese: SLPS-25112 & SLPS-73417
Korean: SLPM-67524
Region NTSC-U:
Serial numbers: SLUS-20435
Release date: September 5, 2002
CRCs: FDB4D261
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51399
Release date: May 30, 2003
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25112
SLPS-73417 (PlayStation 2 the Best)
Release date: April 4, 2002
November 6, 2003 (PlayStation 2 the Best)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): From Software
Publisher(s): From Software (JP), Agetec (US, JP), Metro3D (EU)
Genre: Action
Wikipedia: Link
Game review links: IGN7.3/10, Metacritic74/100
Game description: It's been 20 years since the earth government and the corporations battled for supremacy. A new and mysterious entity has entered the picture, however, snapping up all the available Ravens for intense missions that only their custom-built Armored Core units can handle. As a Raven, take on 50 solo missions using revamped weapons, upgrades, and the all-new drop feature, which allows you to pick up and drop weapons in your environment. You can also pit your custom-designed ACs against your friends in two-on-two-battles.

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 7 x64
  • Core 2 duo E6750 @ stock settings
  • Evga 8800GT SuperClocked Ed @ 650 core
0.9.9 r5037 GSDX r5065
  • SPU2-X r5025
  • Lilypad r4959
Playable @ 40fps/50 outside combat, VU Cycle Stealing slows it down. Evolution
NTSC-U Windows 7 x64
  • AMD Phenom x2 II 555 @ 3.20Ghz
  • ATI Radeon HD 6738 @ 850Mhz/1050Mhz Clock/Mem
1.2.1 GSDX 0.1.16 (r5875)
  • SPU2-X 2.0.0 (r5830)
  • Lilypad 0.11.0 (r5822)
60fps in menus, 55-60fps in-game (with two enemies onscreen). Evolution
PAL Windows 8.1 x64
  • Intel Core i5-750 @ 3.33Ghz
  • AMD Radeon HD 7870
1.3.1 2015-05-26 GSdx 0.1.16 2015-05-26 SSE41
  • SPU2-X 2.0.0
  • XPad 0.2.0
Preset 2 + MTVU, EE cyclerate and VU cycle stealing ineffective. The more ACs (not MTs) fight on screen the lower the frame rate. HW (3xIR DX11): 40-60 fps, SW: 45-60 fps
NTSC-U Windows 10
  • Intel i5-2500k @ 4,2 GHz
  • NVIDIA GeForce GTX 1070
1.5.0-dev-2382 (May 21. 2018) GSdx32 SSE4.1/AVX
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Constant 60 FPS with OpenGL @ 4x native Res & 16x AF & active HW Hack "Disable Depth Emulation". US-Version + US Bios v2.3 (Pcsx2 Default-Preset #2) Nebujin


  • Original names: アーマード・コア3 (SLPS-25112) & (SLPS-73417), 아머드 코어 3 (SLPM-67524)

Known Issues

Vertical lines

  • Type: Note (not an issue)
  • Description: Vertical lines of varying color in some text and menus at resolutions higher than native, most notable in the assembly menu when observing parts.
  • Workaround: At Internal resolutions of 2x, 4x, and 6x a TC Offset of X: 0337, Y: 0201 will clear up most. (MSAA makes it nearly impossible to fix)

The gallery

GSDX Settings

  • Interlacing: Bob ttf seems to work the best.
  • Internal Resolution Sticking to doubles prevents shaking/offset glitches.

Public compatibility forum links