Armored Core 3: Difference between revisions

Added gsdx settings and TC Offset findings.
mNo edit summary
(Added gsdx settings and TC Offset findings.)
Line 50: Line 50:
* Lilypad r4959
* Lilypad r4959
|Comments=Playable @ 40fps/50 outside combat, VU Cycle Stealing slows it down.
|Comments=Playable @ 40fps/50 outside combat, VU Cycle Stealing slows it down.
|Tester=Evolution
}}
{{TestingEntry
|Status=2
|Region= NTSC-U
|OS= Windows 7 x64
|CPU= AMD Phenom x2 II 555 @ 3.20Ghz
|GPU= ATI Radeon HD 6738 @ 850Mhz/1050Mhz Clock/Mem
|Revision= 1.2.1
|Graphics= GSDX 0.1.16 (r5875)
|Sound=
* SPU2-X 2.0.0 (r5830)
* Lilypad 0.11.0 (r5822)
|Comments=
60fps in menus, 55-60fps in-game (with two enemies onscreen).
|Tester=Evolution
|Tester=Evolution
}}
}}
Line 75: Line 90:
<!-- Remove comment signs and add issues here -->
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Vertical lines
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=-1
|Description=
|Description=Vertical lines of varying color in some text and menus at resolutions higher than native, most notable in the assembly menu when observing parts.
|Workaround=
|Workaround=At Internal resolutions of 2x, 4x, and 6x a TC Offset of X: 0337, Y: 0201 will clear up most. (MSAA makes it nearly impossible to fix)
}}
}}
-->
 
==GSDX Settings==
* '''Interlacing:''' Bob ttf seems to work the best.
* '''Internal Resolution''' Sticking to doubles prevents shaking/offset glitches.
ninja
30

edits