Armored Core 3: Difference between revisions

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(Added gsdx settings and TC Offset findings.)
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* Lilypad r4959
* Lilypad r4959
|Comments=Playable @ 40fps/50 outside combat, VU Cycle Stealing slows it down.
|Comments=Playable @ 40fps/50 outside combat, VU Cycle Stealing slows it down.
|Tester=Evolution
}}
{{TestingEntry
|Status=2
|Region= NTSC-U
|OS= Windows 7 x64
|CPU= AMD Phenom x2 II 555 @ 3.20Ghz
|GPU= ATI Radeon HD 6738 @ 850Mhz/1050Mhz Clock/Mem
|Revision= 1.2.1
|Graphics= GSDX 0.1.16 (r5875)
|Sound=
* SPU2-X 2.0.0 (r5830)
* Lilypad 0.11.0 (r5822)
|Comments=
60fps in menus, 55-60fps in-game (with two enemies onscreen).
|Tester=Evolution
|Tester=Evolution
}}
}}
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
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==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Vertical lines
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=-1
|Description=
|Description=Vertical lines of varying color in some text and menus at resolutions higher than native, most notable in the assembly menu when observing parts.
|Workaround=
|Workaround=At Internal resolutions of 2x, 4x, and 6x a TC Offset of X: 0337, Y: 0201 will clear up most. (MSAA makes it nearly impossible to fix)
}}
}}
-->
 
==GSDX Settings==
* '''Interlacing:''' Bob ttf seems to work the best.
* '''Internal Resolution''' Sticking to doubles prevents shaking/offset glitches.

Revision as of 04:19, 20 September 2014

Armored Core 3

Armored Core 3
Region NTSC-U:
Release date: September 10, 2002
CRCs: FDB4D261
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: May 30, 2003
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Release date: April 1, 2002
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): From Software
Genre: Action, Third-person shooter
Wikipedia: Link
Game review links: http://ps2.ign.com/articles/370/370438p1.html
Game review score: 7.3 (IGN reviewer score)/ 8.2 (IGN userscore)
Game description: Armored Core Series


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 7 x64
  • Core 2 duo E6750 @ stock settings
  • Evga 8800GT SuperClocked Ed @ 650 core
0.9.9 r5037 GSDX r5065
  • SPU2-X r5025
  • Lilypad r4959
Playable @ 40fps/50 outside combat, VU Cycle Stealing slows it down. Evolution
NTSC-U Windows 7 x64
  • AMD Phenom x2 II 555 @ 3.20Ghz
  • ATI Radeon HD 6738 @ 850Mhz/1050Mhz Clock/Mem
1.2.1 GSDX 0.1.16 (r5875)
  • SPU2-X 2.0.0 (r5830)
  • Lilypad 0.11.0 (r5822)
60fps in menus, 55-60fps in-game (with two enemies onscreen). Evolution



Known Issues

Vertical lines

  • Type: Note (not an issue)
  • Description: Vertical lines of varying color in some text and menus at resolutions higher than native, most notable in the assembly menu when observing parts.
  • Workaround: At Internal resolutions of 2x, 4x, and 6x a TC Offset of X: 0337, Y: 0201 will clear up most. (MSAA makes it nearly impossible to fix)

GSDX Settings

  • Interlacing: Bob ttf seems to work the best.
  • Internal Resolution Sticking to doubles prevents shaking/offset glitches.