Armored Core 3: Difference between revisions
No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
|caption = Armored Core 3 | |caption = Armored Core 3 | ||
|developer = From Software | |developer = From Software | ||
|genre = Action | |publisher = [[From Software]] (JP), [[Agetec]] (US, JP), [[Metro3D]] (EU) | ||
|genre = Action | |||
|gameinfo = It's been 20 years since the earth government and the corporations battled for supremacy. A new and mysterious entity has entered the picture, however, snapping up all the available Ravens for intense missions that only their custom-built Armored Core units can handle. As a Raven, take on 50 solo missions using revamped weapons, upgrades, and the all-new drop feature, which allows you to pick up and drop weapons in your environment. You can also pit your custom-designed ACs against your friends in two-on-two-battles. | |gameinfo = It's been 20 years since the earth government and the corporations battled for supremacy. A new and mysterious entity has entered the picture, however, snapping up all the available Ravens for intense missions that only their custom-built Armored Core units can handle. As a Raven, take on 50 solo missions using revamped weapons, upgrades, and the all-new drop feature, which allows you to pick up and drop weapons in your environment. You can also pit your custom-designed ACs against your friends in two-on-two-battles. | ||
|wikipedia = [http://en.wikipedia.org/wiki/Armored_Core_3 Link] | |wikipedia = [http://en.wikipedia.org/wiki/Armored_Core_3 Link] | ||
|cpu-intensive = 1 | |cpu-intensive = 1 | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/533275-armored-core-3 Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/533275-armored-core-3 Link] | ||
|numberofplayers = 4 | |||
|reviewlinks = {{ReviewLink|[http://ps2.ign.com/articles/370/370438p1.html IGN]|7.3/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/armored-core-3 Metacritic]|74/100}} | |||
|na_rating_text = Violence | |na_rating_text = Violence | ||
|na_rating = T | |na_rating = T |
Revision as of 07:31, 5 December 2015
Developer(s): From Software
Publisher(s): From Software (JP), Agetec (US, JP), Metro3D (EU)
Genre: Action
Wikipedia: Link
Game review links: IGN: 7.3/10, Metacritic: 74/100
Game description: It's been 20 years since the earth government and the corporations battled for supremacy. A new and mysterious entity has entered the picture, however, snapping up all the available Ravens for intense missions that only their custom-built Armored Core units can handle. As a Raven, take on 50 solo missions using revamped weapons, upgrades, and the all-new drop feature, which allows you to pick up and drop weapons in your environment. You can also pit your custom-designed ACs against your friends in two-on-two-battles.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 7 x64 |
|
0.9.9 r5037 | GSDX r5065 |
|
Playable @ 40fps/50 outside combat, VU Cycle Stealing slows it down. | Evolution |
NTSC-U | Windows 7 x64 |
|
1.2.1 | GSDX 0.1.16 (r5875) |
|
60fps in menus, 55-60fps in-game (with two enemies onscreen). | Evolution |
PAL | Windows 8.1 x64 |
|
1.3.1 2015-05-26 | GSdx 0.1.16 2015-05-26 SSE41 |
|
Preset 2 + MTVU
EE cyclerate and VU cycle stealing ineffective. The more ACs (not MTs) fight on screen the lower the frame rate.
|
Trivia
- Original names: ARMORED CORE 3 (SLPS-25112), ARMORED CORE 3 PlayStation 2 the Best (SLPS-73417), アーマード・コア3 (SLPS-25112)
Known Issues
Vertical lines
- Type: Note (not an issue)
- Description: Vertical lines of varying color in some text and menus at resolutions higher than native, most notable in the assembly menu when observing parts.
- Workaround: At Internal resolutions of 2x, 4x, and 6x a TC Offset of X: 0337, Y: 0201 will clear up most. (MSAA makes it nearly impossible to fix)
The gallery
-
Armored Core 3 (SLPS 25112)
GSDX Settings
- Interlacing: Bob ttf seems to work the best.
- Internal Resolution Sticking to doubles prevents shaking/offset glitches.
|