Armored Core 3: Difference between revisions
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== Trivia == | == Trivia == | ||
* Original names: '''ARMORED CORE 3''' (SLPS-25112), '''ARMORED CORE 3 PlayStation 2 the Best''' (SLPS-73417) | * Original names: '''ARMORED CORE 3''' (SLPS-25112), '''ARMORED CORE 3 PlayStation 2 the Best''' (SLPS-73417), '''アーマード・コア3''' (SLPS-25112) | ||
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==Known Issues== | ==Known Issues== | ||
Revision as of 05:59, 15 October 2015
Developer(s): From Software
Genre: Action, TPS
Wikipedia: Link
Game review links: IGN
Game review score: 7.3/10
Game description: Armored Core Series
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 7 x64 |
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0.9.9 r5037 | GSDX r5065 |
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Playable @ 40fps/50 outside combat, VU Cycle Stealing slows it down. | Evolution |
NTSC-U | Windows 7 x64 |
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1.2.1 | GSDX 0.1.16 (r5875) |
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60fps in menus, 55-60fps in-game (with two enemies onscreen). | Evolution |
PAL | Windows 8.1 x64 |
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1.3.1 2015-05-26 | GSdx 0.1.16 2015-05-26 SSE41 |
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Preset 2 + MTVU
EE cyclerate and VU cycle stealing ineffective. The more ACs (not MTs) fight on screen the lower the frame rate.
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Trivia
- Original names: ARMORED CORE 3 (SLPS-25112), ARMORED CORE 3 PlayStation 2 the Best (SLPS-73417), アーマード・コア3 (SLPS-25112)
Known Issues
Vertical lines
- Type: Note (not an issue)
- Description: Vertical lines of varying color in some text and menus at resolutions higher than native, most notable in the assembly menu when observing parts.
- Workaround: At Internal resolutions of 2x, 4x, and 6x a TC Offset of X: 0337, Y: 0201 will clear up most. (MSAA makes it nearly impossible to fix)
The gallery
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Armored Core 3 (SLPS 25112)
GSDX Settings
- Interlacing: Bob ttf seems to work the best.
- Internal Resolution Sticking to doubles prevents shaking/offset glitches.
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