Armored Core 3: Difference between revisions

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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25112<br />SLPS-73417 <small>(PlayStation 2 the Best)</small>
|serialsNTSCJ      = SLPS-25112<br />SLPS-73417 <small>(PlayStation 2 the Best)</small><br />SCPS-55014
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = April 4, 2002<br />November 6, 2003 <small>(PlayStation 2 the Best)</small>
|releasedateNTSCJ  = April 4, 2002<br />November 6, 2003 <small>(PlayStation 2 the Best)</small>

Revision as of 18:08, 15 September 2015

Armored Core 3

Armored Core 3
Region NTSC-U:
Serial numbers: SLUS-20435
Release date: September 5, 2002
CRCs: FDB4D261
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51399
Release date: May 30, 2003
CRCs: DE5AF9A8
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25112
SLPS-73417 (PlayStation 2 the Best)
SCPS-55014
Release date: April 4, 2002
November 6, 2003 (PlayStation 2 the Best)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): From Software
Genre: Action, TPS
Wikipedia: Link
Game review links: IGN
Game review score: 7.3/10
Game description: Armored Core Series


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 7 x64
  • Core 2 duo E6750 @ stock settings
  • Evga 8800GT SuperClocked Ed @ 650 core
0.9.9 r5037 GSDX r5065
  • SPU2-X r5025
  • Lilypad r4959
Playable @ 40fps/50 outside combat, VU Cycle Stealing slows it down. Evolution
NTSC-U Windows 7 x64
  • AMD Phenom x2 II 555 @ 3.20Ghz
  • ATI Radeon HD 6738 @ 850Mhz/1050Mhz Clock/Mem
1.2.1 GSDX 0.1.16 (r5875)
  • SPU2-X 2.0.0 (r5830)
  • Lilypad 0.11.0 (r5822)
60fps in menus, 55-60fps in-game (with two enemies onscreen). Evolution
PAL Windows 8.1 x64
  • Intel Core i5-750 @ 3.33Ghz
  • AMD Radeon HD 7870
1.3.1 2015-05-26 GSdx 0.1.16 2015-05-26 SSE41
  • SPU2-X 2.0.0
  • XPad 0.2.0
Preset 2 + MTVU

EE cyclerate and VU cycle stealing ineffective. The more ACs (not MTs) fight on screen the lower the frame rate.

  • HW (3xIR DX11): 40-60 fps
  • SW: 45-60 fps


Trivia

  • Japanese name: ARMORED CORE 3 (SLPS-25112), ARMORED CORE 3 PlayStation 2 the Best (SLPS-73417)


Known Issues

Vertical lines

  • Type: Note (not an issue)
  • Description: Vertical lines of varying color in some text and menus at resolutions higher than native, most notable in the assembly menu when observing parts.
  • Workaround: At Internal resolutions of 2x, 4x, and 6x a TC Offset of X: 0337, Y: 0201 will clear up most. (MSAA makes it nearly impossible to fix)

The gallery

GSDX Settings

  • Interlacing: Bob ttf seems to work the best.
  • Internal Resolution Sticking to doubles prevents shaking/offset glitches.

Public compatibility forum links