Armored Core 3: Difference between revisions
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|reviewlinks = [http://ps2.ign.com/articles/370/370438p1.html IGN] | |reviewlinks = [http://ps2.ign.com/articles/370/370438p1.html IGN] | ||
|reviewscore = 7.3/10 | |reviewscore = 7.3/10 | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/533275-armored-core-3 Link] | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SLUS-20435 | |serialsNTSCU = SLUS-20435 | ||
|CRCsNTSCU = FDB4D261 | |CRCsNTSCU = FDB4D261 | ||
|releasedateNTSCU = September | |releasedateNTSCU = September 5, 2002 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
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|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPS-25112 | |serialsNTSCJ = SLPS-25112<br />SLPS-73417 <small>(PlayStation 2 the Best)</small> | ||
*SLPS-73417 <br>(PS2 The Best) | *SLPS-73417 <br>(PS2 The Best) | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = April | |releasedateNTSCJ = April 4, 2002<br />November 6, 2003 <small>(PlayStation 2 the Best)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = |
Revision as of 14:51, 8 August 2015
Developer(s): From Software
Genre: Action, TPS
Wikipedia: Link
Game review links: IGN
Game review score: 7.3/10
Game description: Armored Core Series
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 7 x64 |
|
0.9.9 r5037 | GSDX r5065 |
|
Playable @ 40fps/50 outside combat, VU Cycle Stealing slows it down. | Evolution |
NTSC-U | Windows 7 x64 |
|
1.2.1 | GSDX 0.1.16 (r5875) |
|
60fps in menus, 55-60fps in-game (with two enemies onscreen). | Evolution |
PAL | Windows 8.1 x64 |
|
1.3.1 2015-05-26 | GSdx 0.1.16 2015-05-26 SSE41 |
|
Preset 2 + MTVU
EE cyclerate and VU cycle stealing ineffective. The more ACs (not MTs) fight on screen the lower the frame rate.
|
Known Issues
Vertical lines
- Type: Note (not an issue)
- Description: Vertical lines of varying color in some text and menus at resolutions higher than native, most notable in the assembly menu when observing parts.
- Workaround: At Internal resolutions of 2x, 4x, and 6x a TC Offset of X: 0337, Y: 0201 will clear up most. (MSAA makes it nearly impossible to fix)
The gallery
-
Armored Core 3 (SLPS 25112)
GSDX Settings
- Interlacing: Bob ttf seems to work the best.
- Internal Resolution Sticking to doubles prevents shaking/offset glitches.
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