Armored Core 3: Difference between revisions
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|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SLES-51399 | |serialsPAL = SLES-51399 | ||
|CRCsPAL = | |CRCsPAL = DE5AF9A8 | ||
|releasedatePAL = May 30, 2003 | |releasedatePAL = May 30, 2003 | ||
|statusPAL = | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
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60fps in menus, 55-60fps in-game (with two enemies onscreen). | 60fps in menus, 55-60fps in-game (with two enemies onscreen). | ||
|Tester=Evolution | |Tester=Evolution | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 8.1 x64 | |||
|CPU=Intel Core i5-750 @ 3.33Ghz | |||
|GPU=AMD Radeon HD 7870 | |||
|Revision=1.3.1 2015-05-26 | |||
|Graphics=GSdx 0.1.16 2015-05-26 SSE41 | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*XPad 0.2.0 | |||
|Comments=Preset 2 + MTVU | |||
EE cyclerate and VU cycle stealing ineffective. | |||
The more ACs (not MTs) fight on screen the lower the frame rate. | |||
*HW (3xIR DX11): 40-60 fps | |||
*SW: 45-60 fps | |||
|Tester={{ForumUser|Interocitor}} | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |
Revision as of 01:45, 28 May 2015
Developer(s): From Software
Genre: Action, TPS
Wikipedia: Link
Game review links: IGN
Game review score: 7.3/10
Game description: Armored Core Series
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 7 x64 |
|
0.9.9 r5037 | GSDX r5065 |
|
Playable @ 40fps/50 outside combat, VU Cycle Stealing slows it down. | Evolution |
NTSC-U | Windows 7 x64 |
|
1.2.1 | GSDX 0.1.16 (r5875) |
|
60fps in menus, 55-60fps in-game (with two enemies onscreen). | Evolution |
PAL | Windows 8.1 x64 |
|
1.3.1 2015-05-26 | GSdx 0.1.16 2015-05-26 SSE41 |
|
Preset 2 + MTVU
EE cyclerate and VU cycle stealing ineffective. The more ACs (not MTs) fight on screen the lower the frame rate.
|
Known Issues
Vertical lines
- Type: Note (not an issue)
- Description: Vertical lines of varying color in some text and menus at resolutions higher than native, most notable in the assembly menu when observing parts.
- Workaround: At Internal resolutions of 2x, 4x, and 6x a TC Offset of X: 0337, Y: 0201 will clear up most. (MSAA makes it nearly impossible to fix)
The gallery
-
Armored Core 3 (SLPS 25112)
GSDX Settings
- Interlacing: Bob ttf seems to work the best.
- Internal Resolution Sticking to doubles prevents shaking/offset glitches.
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