Armored Core 3: Difference between revisions

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|Workaround=At Internal resolutions of 2x, 4x, and 6x a TC Offset of X: 0337, Y: 0201 will clear up most. (MSAA makes it nearly impossible to fix)
|Workaround=At Internal resolutions of 2x, 4x, and 6x a TC Offset of X: 0337, Y: 0201 will clear up most. (MSAA makes it nearly impossible to fix)
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==The gallery==
<gallery>
File:Armored_Core_3_Forum_1.jpg|Armored Core 3 (SLPS 25112)
</gallery>


==GSDX Settings==
==GSDX Settings==

Revision as of 10:21, 9 December 2014

Armored Core 3

Armored Core 3
Region NTSC-U:
Release date: September 10, 2002
CRCs: FDB4D261
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: May 30, 2003
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25112
Release date: April 1, 2002
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): From Software
Genre: Action, TPS
Wikipedia: Link
Game review links: IGN
Game review score: 7.3/10
Game description: Armored Core Series


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 7 x64
  • Core 2 duo E6750 @ stock settings
  • Evga 8800GT SuperClocked Ed @ 650 core
0.9.9 r5037 GSDX r5065
  • SPU2-X r5025
  • Lilypad r4959
Playable @ 40fps/50 outside combat, VU Cycle Stealing slows it down. Evolution
NTSC-U Windows 7 x64
  • AMD Phenom x2 II 555 @ 3.20Ghz
  • ATI Radeon HD 6738 @ 850Mhz/1050Mhz Clock/Mem
1.2.1 GSDX 0.1.16 (r5875)
  • SPU2-X 2.0.0 (r5830)
  • Lilypad 0.11.0 (r5822)
60fps in menus, 55-60fps in-game (with two enemies onscreen). Evolution



Known Issues

Vertical lines

  • Type: Note (not an issue)
  • Description: Vertical lines of varying color in some text and menus at resolutions higher than native, most notable in the assembly menu when observing parts.
  • Workaround: At Internal resolutions of 2x, 4x, and 6x a TC Offset of X: 0337, Y: 0201 will clear up most. (MSAA makes it nearly impossible to fix)

The gallery

GSDX Settings

  • Interlacing: Bob ttf seems to work the best.
  • Internal Resolution Sticking to doubles prevents shaking/offset glitches.

Public compatibility forum links