Armored Core 3: Difference between revisions
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{{Armored Core series}} | {{Armored Core series}} | ||
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*[http://forums.pcsx2.net/Thread-Armored-Core-3-SLPS-25112-J--29033 Armored Core 3 (SLPS 25112) (J)]}} |
Revision as of 09:37, 4 December 2014
Developer(s): From Software
Genre: Action, TPS
Wikipedia: Link
Game review links: IGN
Game review score: 7.3/10
Game description: Armored Core Series
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 7 x64 |
|
0.9.9 r5037 | GSDX r5065 |
|
Playable @ 40fps/50 outside combat, VU Cycle Stealing slows it down. | Evolution |
NTSC-U | Windows 7 x64 |
|
1.2.1 | GSDX 0.1.16 (r5875) |
|
60fps in menus, 55-60fps in-game (with two enemies onscreen). | Evolution |
Known Issues
Vertical lines
- Type: Note (not an issue)
- Description: Vertical lines of varying color in some text and menus at resolutions higher than native, most notable in the assembly menu when observing parts.
- Workaround: At Internal resolutions of 2x, 4x, and 6x a TC Offset of X: 0337, Y: 0201 will clear up most. (MSAA makes it nearly impossible to fix)
GSDX Settings
- Interlacing: Bob ttf seems to work the best.
- Internal Resolution Sticking to doubles prevents shaking/offset glitches.
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