Armored Core 3: Difference between revisions

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|image            = Armored Core 3.jpg
|image            = Armored Core 3.jpg
|caption          = Armored Core 3
|caption          = Armored Core 3
|developer        = From Software[http://en.wikipedia.org/wiki/From_Software]
|developer        = From Software
|genre            = Action, FPS
|publisher        = [[From Software]] (JP), [[Agetec]] (US, JP), [[Metro3D]] (EU)
|gameinfo          = Armored Core Series
|genre            = Action
|wikipedia        = [http://en.wikipedia.org/wiki/Armored_Core_3 Link]
|gameinfo          = It's been 20 years since the earth government and the corporations battled for supremacy. A new and mysterious entity has entered the picture, however, snapping up all the available Ravens for intense missions that only their custom-built Armored Core units can handle. As a Raven, take on 50 solo missions using revamped weapons, upgrades, and the all-new drop feature, which allows you to pick up and drop weapons in your environment. You can also pit your custom-designed ACs against your friends in two-on-two-battles.
|reviewlinks      = http://ps2.ign.com/articles/370/370438p1.html
|wikipedia        = [https://en.wikipedia.org/wiki/Armored_Core_3 Link]
|reviewscore      = 7.3 (IGN reviewer score)/ 8.2 (IGN userscore)
|cpu-intensive    = 1
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/533275-armored-core-3 Link]
|korean            =  SLPM-67524
|numberofplayers  = 4
|reviewlinks      = {{ReviewLink|[http://ps2.ign.com/articles/370/370438p1.html IGN]|7.3/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/armored-core-3 Metacritic]|74/100}}
|na_rating_text    = Violence
|na_rating        = T
|ko_rating        = ALL
|mouse            = 1
|multitap          = 1
|japanese          = SLPS-25112 &  SLPS-73417
|english          = SLES-51399 & SLUS-20435
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-20435
|CRCsNTSCU        = FDB4D261
|CRCsNTSCU        = FDB4D261
|releasedateNTSCU  = September 10, 2002
|releasedateNTSCU  = September 5, 2002
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-51399
|CRCsPAL          =
|CRCsPAL          = DE5AF9A8
|releasedatePAL    =
|releasedatePAL    = May 30, 2003
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPS-25112<br />SLPS-73417 <small>(PlayStation 2 the Best)</small><br />SCPS-55014<br />SLPM-67524
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  =
|releasedateNTSCJ  = April 4, 2002<br />November 6, 2003 <small>(PlayStation 2 the Best)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Comments=Playable @ 40fps/50 outside combat, VU Cycle Stealing slows it down.
|Comments=Playable @ 40fps/50 outside combat, VU Cycle Stealing slows it down.
|Tester=Evolution
|Tester=Evolution
}}
{{TestingEntry
|Status=2
|Region= NTSC-U
|OS= Windows 7 x64
|CPU= AMD Phenom x2 II 555 @ 3.20Ghz
|GPU= ATI Radeon HD 6738 @ 850Mhz/1050Mhz Clock/Mem
|Revision= 1.2.1
|Graphics= GSDX 0.1.16 (r5875)
|Sound=
* SPU2-X 2.0.0 (r5830)
* Lilypad 0.11.0 (r5822)
|Comments=
60fps in menus, 55-60fps in-game (with two enemies onscreen).
|Tester=Evolution
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 8.1 x64
|CPU=Intel Core i5-750 @ 3.33Ghz
|GPU=AMD Radeon HD 7870
|Revision=1.3.1 2015-05-26
|Graphics=GSdx 0.1.16 2015-05-26 SSE41
|Sound=
*SPU2-X 2.0.0
*XPad 0.2.0
|Comments=Preset 2 + MTVU, EE cyclerate and VU cycle stealing ineffective. The more ACs (not MTs) fight on screen the lower the frame rate. HW (3xIR DX11): 40-60 fps, SW: 45-60 fps
|Tester={{ForumUser|Interocitor}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel i5-2500k @ 4,2 GHz
|GPU=NVIDIA GeForce GTX 1070
|Revision=1.5.0-dev-2382 (May 21. 2018)
|Graphics=GSdx32 SSE4.1/AVX
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Constant 60 FPS with OpenGL @ 4x native Res & 16x AF & active HW Hack "Disable Depth Emulation". US-Version + US Bios v2.3 (Pcsx2 Default-Preset #2)
|Tester=Nebujin
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{TestingFooter}}
{{TestingFooter}}
-->
-->
== Trivia ==
* Original names: '''アーマード・コア3''' (SLPS-25112) & (SLPS-73417), '''아머드 코어 3''' (SLPM-67524)




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<!-- Remove comment signs and add issues here -->
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
 
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Vertical lines
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=-1
|Description=
|Description=Vertical lines of varying color in some text and menus at resolutions higher than native, most notable in the assembly menu when observing parts.
|Workaround=
|Workaround=At Internal resolutions of 2x, 4x, and 6x a TC Offset of X: 0337, Y: 0201 will clear up most. (MSAA makes it nearly impossible to fix)
}}
}}
-->
 
==The gallery==
<gallery>
File:Armored_Core_3_Forum_1.jpg|Armored Core 3 (SLPS 25112)
</gallery>
 
==GSDX Settings==
* '''Interlacing:''' Bob ttf seems to work the best.
* '''Internal Resolution''' Sticking to doubles prevents shaking/offset glitches.
 
{{Armored Core series}}
{{ForumLinksList|list=
*[https://forums.pcsx2.net/Thread-Armored-Core-3-SLPS-25112-J--29033 Armored Core 3 (SLPS 25112) (J)]
*[https://forums.pcsx2.net/Thread-Armored-Core-3-SLUS-20435-U Armored Core 3 (SLUS 20435) (U)]
*[https://forums.pcsx2.net/Thread-Armored-Core-3-SLES-51399-E Armored Core 3 (SLES 51399) (E)]}}

Revision as of 08:27, 18 July 2022

Armored Core 3

Armored Core 3
Game general and emulation properties:
ESRB rating: T (Violence)
GRB rating: ALL
Game supports multi-tap
Game supports USB mouse
Widescreen patch available
CPU intensive game
Supports up to four local players
Languages supported:
English: SLES-51399 & SLUS-20435
Japanese: SLPS-25112 & SLPS-73417
Korean: SLPM-67524
Region NTSC-U:
Serial numbers: SLUS-20435
Release date: September 5, 2002
CRCs: FDB4D261
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51399
Release date: May 30, 2003
CRCs: DE5AF9A8
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25112
SLPS-73417 (PlayStation 2 the Best)
SCPS-55014
SLPM-67524
Release date: April 4, 2002
November 6, 2003 (PlayStation 2 the Best)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): From Software
Publisher(s): From Software (JP), Agetec (US, JP), Metro3D (EU)
Genre: Action
Wikipedia: Link
Game review links: IGN7.3/10, Metacritic74/100
Game description: It's been 20 years since the earth government and the corporations battled for supremacy. A new and mysterious entity has entered the picture, however, snapping up all the available Ravens for intense missions that only their custom-built Armored Core units can handle. As a Raven, take on 50 solo missions using revamped weapons, upgrades, and the all-new drop feature, which allows you to pick up and drop weapons in your environment. You can also pit your custom-designed ACs against your friends in two-on-two-battles.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 7 x64
  • Core 2 duo E6750 @ stock settings
  • Evga 8800GT SuperClocked Ed @ 650 core
0.9.9 r5037 GSDX r5065
  • SPU2-X r5025
  • Lilypad r4959
Playable @ 40fps/50 outside combat, VU Cycle Stealing slows it down. Evolution
NTSC-U Windows 7 x64
  • AMD Phenom x2 II 555 @ 3.20Ghz
  • ATI Radeon HD 6738 @ 850Mhz/1050Mhz Clock/Mem
1.2.1 GSDX 0.1.16 (r5875)
  • SPU2-X 2.0.0 (r5830)
  • Lilypad 0.11.0 (r5822)
60fps in menus, 55-60fps in-game (with two enemies onscreen). Evolution
PAL Windows 8.1 x64
  • Intel Core i5-750 @ 3.33Ghz
  • AMD Radeon HD 7870
1.3.1 2015-05-26 GSdx 0.1.16 2015-05-26 SSE41
  • SPU2-X 2.0.0
  • XPad 0.2.0
Preset 2 + MTVU, EE cyclerate and VU cycle stealing ineffective. The more ACs (not MTs) fight on screen the lower the frame rate. HW (3xIR DX11): 40-60 fps, SW: 45-60 fps
NTSC-U Windows 10
  • Intel i5-2500k @ 4,2 GHz
  • NVIDIA GeForce GTX 1070
1.5.0-dev-2382 (May 21. 2018) GSdx32 SSE4.1/AVX

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Constant 60 FPS with OpenGL @ 4x native Res & 16x AF & active HW Hack "Disable Depth Emulation". US-Version + US Bios v2.3 (Pcsx2 Default-Preset #2) Nebujin


Trivia

  • Original names: アーマード・コア3 (SLPS-25112) & (SLPS-73417), 아머드 코어 3 (SLPM-67524)



Known Issues

Vertical lines

  • Type: Note (not an issue)
  • Description: Vertical lines of varying color in some text and menus at resolutions higher than native, most notable in the assembly menu when observing parts.
  • Workaround: At Internal resolutions of 2x, 4x, and 6x a TC Offset of X: 0337, Y: 0201 will clear up most. (MSAA makes it nearly impossible to fix)

The gallery

GSDX Settings

  • Interlacing: Bob ttf seems to work the best.
  • Internal Resolution Sticking to doubles prevents shaking/offset glitches.

Public compatibility forum links