Armored Core 2: Difference between revisions

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|genre            = Action
|genre            = Action
|gameinfo          = The sequel to Armored Core takes the action to Mars where the Ravens battle for their corporations. In Armored Core 2, you'll enter new battle arenas and challenge more than 45 menacing Armored Core units. Customize your AC unit's 200 parts, including interior equipment and extension packs, and use over-boost propulsion to generate lightning speed. One or two players can go head-to-head in split-screen battles using more than 200 customizable parts that feature interior equipment and extension packs.
|gameinfo          = The sequel to Armored Core takes the action to Mars where the Ravens battle for their corporations. In Armored Core 2, you'll enter new battle arenas and challenge more than 45 menacing Armored Core units. Customize your AC unit's 200 parts, including interior equipment and extension packs, and use over-boost propulsion to generate lightning speed. One or two players can go head-to-head in split-screen battles using more than 200 customizable parts that feature interior equipment and extension packs.
|wikipedia        = [http://en.wikipedia.org/wiki/Armored_Core_2 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Armored_Core_2 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/196634-armored-core-2 Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/196634-armored-core-2 Link]
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/armored-core-2 Metacritic]|78/100}}
|numberofonlineplayers = 2
|numberofplayers  = 2
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/armored-core-2 Metacritic]|78/100}}
|widescreenpatch  = 1
|mouse            = 1
|na_rating_text    = Animated Violence
|na_rating_text    = Animated Violence
|na_rating        = T
|na_rating        = T
|japanese          = SLPS-25007 &  SLPS-73403
|japanese          = SLPS-25007 &  SLPS-73403
|english          = SLES-50079 & SLUS-20014
|english          = SLES-50079 & SLUS-20014
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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*SW: Flawless
*SW: Flawless
|Tester={{ForumUser|Interocitor}}
|Tester={{ForumUser|Interocitor}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 1909 X64
|CPU=Ryzen 5 2600X
|GPU=nVidia GeForce 1660 Ti
|Revision=v1.7.0-dev-157-gedc701d3f
|Graphics=GSdx MSVC 19.26 AVX2/AVX2 1.2.0
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=*Besides the HUD line and endless sound issues, it works perfectly.
|Tester=Xyifer
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 22H2 X64
|CPU=Ryzen 7 3700X @ 4.2GHz
|GPU=RX580 8GB @ 1365MHz
|Revision=v1.7.3753 Nightly
|Graphics=Integrated
|Sound=
* Integrated
* Integrated
|Comments=Solid 60FPS @ 1080p, no-interlace can be buggy in certain menus (Arena)
|Tester=Evolution
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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}}
}}
{{TestingFooter}}
{{TestingFooter}}


== Trivia ==
== Trivia ==
* Original names: '''アーマード・コア2''' (SLPS-25007) & (SLPS-73403)
* Original names: '''アーマード・コア2''' (SLPS-25007) & (SLPS-73403)


==Fixed Issues==
{{Issue
|IssueName=Persistent sound effect loop
|IsFixed=1
|IssueLevel=0
|Description=Oftentimes, after ending a mission, a sound effect will persist and keep looping forever.
|Workaround= #3959 fixed it.
}}
{{Issue
|IssueName=Misaligned video during FMVs
|IsFixed=0
|IssueLevel=-1
|Description=The game has a different TC buffer setup for FMVs, resulting in the video being slightly off-center in hardware mode while upscaling (with rainbow lines in the empty space on the bottom right). This only happens while upscaling.
|Workaround= On game properties (after launching the game), go to display and crop the bottom, right and top and left of the screen by 1 pixel, should remove any visible garbage.
}}


<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=HUD/Text lines
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=Running on Hardware renderer causes artifacts in various HUD elements and UI text.
|Workaround=
|Workaround= Use Software renderer. Issue report is [https://github.com/PCSX2/pcsx2/issues/2393 here]
}}
}}
-->


{{Issue
|IssueName=Garbage texture instead of animated texture
|IsFixed=0
|IssueLevel=0
|Description=The corridor right after the final enemy of the game is supposed to have an energy wave running along the walls effect, but in PCSX2, broken texture appears instead.
|Workaround= No workarounds. Issue report is [https://github.com/PCSX2/pcsx2/issues/2399 here].
}}
{{Issue
|IssueName=Floating/misplaced shadows
|IsFixed=0
|IssueLevel=0
|Description=Shadows often are misplaced or appear wrong, especially at moving near some pieces of geometry in a few area. They even float above your AC standing directly below a piece of geometry can sometimes lead to your shadow being projected above your AC instead of below.
|Workaround= No workarounds. Issue report is [https://github.com/PCSX2/pcsx2/issues/2400 here].
}}
{{Issue
|IssueName=Upscaled HUD sprites have artifact lines in hardware mode
|IsFixed=0
|IssueLevel=0
|Description=The game sprites do not take well to being upscaled, and will produce artifacts such as blurry HUD text and stray lines.
|Workaround= You can alleviate this by enabling manual hardware fixes, going into the Upscale Fixes tab, and setting Round Sprite to half, and checking Align Sprite and Merge Sprite (hasn't been tested in full playthrough). Messing with the settings here might produce better results. You can adjust the offset of the textures to remove any HUD artifacts (x400y0 is a good starting point -- a comparison gallery of various values is [https://imgur.com/a/PwzqnnH here]), but be warned that as of 1.7.5553 it'll still produce misalignment artifacts elsewhere. This problem's a matter of removing the more glaring artifacts as a compromise. This problem also persists in the sequel, [[Armored Core 2: Another Age|AC2: Another Age]].
}}
<br /><br />
<br /><br />


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<gallery>
<gallery>
Image:Ac2_hud_bug.png|The HUD bug
Image:Ac2_hud_bug.png|Glitched HUD (already fixed as of [https://github.com/PCSX2/pcsx2/releases/tag/v1.7.5434 v1.7.5434])
Image:Ac2_shot01.png|The HUD working
Image:Armored Core 2 - SLUS-20014.png|Widescreen patched @ 3x Resolution
</gallery>
</gallery>


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{{Armored Core series}}
{{Armored Core series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Armored-Core-2-SLUS-20014-U--30342 Armored Core 2 (SLUS 20014) (U)]}}
*[https://forums.pcsx2.net/Thread-Armored-Core-2-SLUS-20014-U--30342 Armored Core 2 (SLUS 20014) (U)]
*[https://forums.pcsx2.net/Thread-Armored-Core-2-SLES-50079-E Armored Core 2 (SLES 50079) (E)]}}

Revision as of 10:06, 5 March 2024

Armored Core 2

Game general and emulation properties:
ESRB rating: T (Animated Violence)
Game supports USB mouse
Widescreen patch available
Supports up to two local players
Supported up to two LAN/online players
Languages supported:
English: SLES-50079 & SLUS-20014
Japanese: SLPS-25007 & SLPS-73403
Region NTSC-U:
Serial numbers: SLUS-20014
Release date: October 24, 2000
CRCs: 0D168765
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-50079
Release date: March 23, 2001
CRCs: D9B48C4A
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25007
SLPS-73403 (PlayStation 2 the Best)
Release date: August 3, 2000
August 1, 2002 (PlayStation 2 the Best)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): From Software
Publisher(s): From Software (JP), Agetec (US), Ubisoft (EU)
Genre: Action
Wikipedia: Link
Game review links: Metacritic78/100
Game description: The sequel to Armored Core takes the action to Mars where the Ravens battle for their corporations. In Armored Core 2, you'll enter new battle arenas and challenge more than 45 menacing Armored Core units. Customize your AC unit's 200 parts, including interior equipment and extension packs, and use over-boost propulsion to generate lightning speed. One or two players can go head-to-head in split-screen battles using more than 200 customizable parts that feature interior equipment and extension packs.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel C2D e8400 OC 3.6Ghz
  • nVidia GeForce 260GTX
r3113 GSDX r3068 0.1.16
  • SPU2-X r3117 1.4.0
  • LilyPad r2930 0.10.0
  • Sometimes HUD gets messed up. No matter what it happens on the first stage then randomly throughout the game.
Sev7en77
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5565 GSdx 5559 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
PAL Windows 8.1 x64
  • Intel Core i5-750 @ 3.33Ghz
  • AMD Radeon HD 7870
1.3.1 2015-05-26 GSdx 0.1.16 2015-05-26 SSE41
  • SPU2-X 2.0.0
  • XPad 0.2.0
Preset 2 + MTVU
  • HW: 3xIR, some vertical lines on loading screens
  • SW: Flawless
NTSC-U Windows 10 Pro 1909 X64
  • Ryzen 5 2600X
  • nVidia GeForce 1660 Ti
v1.7.0-dev-157-gedc701d3f GSdx MSVC 19.26 AVX2/AVX2 1.2.0
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
  • Besides the HUD line and endless sound issues, it works perfectly.
Xyifer
NTSC-U Windows 10 Pro 22H2 X64
  • Ryzen 7 3700X @ 4.2GHz
  • RX580 8GB @ 1365MHz
v1.7.3753 Nightly Integrated
  • Integrated
  • Integrated
Solid 60FPS @ 1080p, no-interlace can be buggy in certain menus (Arena) Evolution



Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC Ubuntu 13.04+, Archlinux
  • AMD FX4300
  • Nvidia GTX 650 Ti, AMD Radeon 6850 and 7850
1.2.2 GSdx SPU2X SDL runs poorly on Radeon and will freeze sometimes in certain missions on open source and Catalyst driver; runs very well and is playable in hardware mode on Nvidia closed source driver DaTankAC

Trivia

  • Original names: アーマード・コア2 (SLPS-25007) & (SLPS-73403)

Fixed Issues

Persistent sound effect loop

  • Status: Fixed
  • Type: Minor
  • Description: Oftentimes, after ending a mission, a sound effect will persist and keep looping forever.
  • Workaround: #3959 fixed it.

Misaligned video during FMVs

  • Type: Note (not an issue)
  • Description: The game has a different TC buffer setup for FMVs, resulting in the video being slightly off-center in hardware mode while upscaling (with rainbow lines in the empty space on the bottom right). This only happens while upscaling.
  • Workaround: On game properties (after launching the game), go to display and crop the bottom, right and top and left of the screen by 1 pixel, should remove any visible garbage.

Known Issues

HUD/Text lines

  • Status: Active
  • Type: Minor
  • Description: Running on Hardware renderer causes artifacts in various HUD elements and UI text.
  • Workaround: Use Software renderer. Issue report is here

Garbage texture instead of animated texture

  • Status: Active
  • Type: Minor
  • Description: The corridor right after the final enemy of the game is supposed to have an energy wave running along the walls effect, but in PCSX2, broken texture appears instead.
  • Workaround: No workarounds. Issue report is here.

Floating/misplaced shadows

  • Status: Active
  • Type: Minor
  • Description: Shadows often are misplaced or appear wrong, especially at moving near some pieces of geometry in a few area. They even float above your AC standing directly below a piece of geometry can sometimes lead to your shadow being projected above your AC instead of below.
  • Workaround: No workarounds. Issue report is here.

Upscaled HUD sprites have artifact lines in hardware mode

  • Status: Active
  • Type: Minor
  • Description: The game sprites do not take well to being upscaled, and will produce artifacts such as blurry HUD text and stray lines.
  • Workaround: You can alleviate this by enabling manual hardware fixes, going into the Upscale Fixes tab, and setting Round Sprite to half, and checking Align Sprite and Merge Sprite (hasn't been tested in full playthrough). Messing with the settings here might produce better results. You can adjust the offset of the textures to remove any HUD artifacts (x400y0 is a good starting point -- a comparison gallery of various values is here), but be warned that as of 1.7.5553 it'll still produce misalignment artifacts elsewhere. This problem's a matter of removing the more glaring artifacts as a compromise. This problem also persists in the sequel, AC2: Another Age.



Images:


Public compatibility forum links